[Rt-commit] rt branch, 4.0/third-party-source, created. rt-4.0.0-182-gd83758c

Thomas Sibley trs at bestpractical.com
Thu May 5 17:17:02 EDT 2011


The branch, 4.0/third-party-source has been created
        at  d83758c312cb5cdf182b15ce8955025f07bf4e08 (commit)

- Log -----------------------------------------------------------------
commit 8446db88002a3d1b7d7bd72382b6e3b4330a416c
Author: Thomas Sibley <trs at bestpractical.com>
Date:   Thu May 5 16:57:59 2011 -0400

    Move devel/* to devel/tools/ in preparation for other devel contents

diff --git a/Makefile.in b/Makefile.in
index a94612a..115b032 100755
--- a/Makefile.in
+++ b/Makefile.in
@@ -452,13 +452,13 @@ local-install:
 
 
 regenerate-catalogs:
-	$(PERL) devel/extract-message-catalog
+	$(PERL) devel/tools/extract-message-catalog
 
 license-tag:
-	$(PERL) devel/license_tag
+	$(PERL) devel/tools/license_tag
 
 factory: initialize-database
-	cd lib; $(PERL) ../devel/factory  $(DB_DATABASE) RT
+	cd lib; $(PERL) ../devel/tools/factory  $(DB_DATABASE) RT
 
 reconfigure:
 	aclocal -I m4
diff --git a/devel/extract-message-catalog b/devel/tools/extract-message-catalog
similarity index 100%
rename from devel/extract-message-catalog
rename to devel/tools/extract-message-catalog
diff --git a/devel/factory b/devel/tools/factory
similarity index 100%
rename from devel/factory
rename to devel/tools/factory
diff --git a/devel/license_tag b/devel/tools/license_tag
similarity index 100%
rename from devel/license_tag
rename to devel/tools/license_tag
diff --git a/devel/merge-rosetta.pl b/devel/tools/merge-rosetta.pl
similarity index 100%
rename from devel/merge-rosetta.pl
rename to devel/tools/merge-rosetta.pl
diff --git a/devel/tweak-template-locstring b/devel/tools/tweak-template-locstring
similarity index 100%
rename from devel/tweak-template-locstring
rename to devel/tools/tweak-template-locstring
diff --git a/sbin/rt-message-catalog b/sbin/rt-message-catalog
index 644ec30..2dee1ba 100755
--- a/sbin/rt-message-catalog
+++ b/sbin/rt-message-catalog
@@ -265,6 +265,6 @@ sub rosetta {
 
 sub extract {
     shift;
-    system($^X, 'devel/extract-message-catalog', @_);
+    system($^X, 'devel/tools/extract-message-catalog', @_);
 }
 

commit d83758c312cb5cdf182b15ce8955025f07bf4e08
Author: Thomas Sibley <trs at bestpractical.com>
Date:   Thu May 5 17:01:10 2011 -0400

    Add the third-party source for PIE.htc

diff --git a/devel/third-party/PIE_uncompressed.htc b/devel/third-party/PIE_uncompressed.htc
new file mode 100644
index 0000000..78b2a36
--- /dev/null
+++ b/devel/third-party/PIE_uncompressed.htc
@@ -0,0 +1,3064 @@
+<!--
+PIE: CSS3 rendering for IE
+Version 1.0beta2
+http://css3pie.com
+Dual-licensed for use under the Apache License Version 2.0 or the General Public License (GPL) Version 2.
+-->
+<PUBLIC:COMPONENT lightWeight="true">
+    <PUBLIC:ATTACH EVENT="onresize" FOR="element" ONEVENT="update()" />
+    <PUBLIC:ATTACH EVENT="onresize" FOR="window" ONEVENT="update()" />
+    <PUBLIC:ATTACH EVENT="onmove" FOR="element" ONEVENT="update()" />
+    <PUBLIC:ATTACH EVENT="onpropertychange" FOR="element" ONEVENT="propChanged()" />
+    <PUBLIC:ATTACH EVENT="onmouseenter" FOR="element" ONEVENT="mouseEntered()" />
+    <PUBLIC:ATTACH EVENT="onmouseleave" FOR="element" ONEVENT="mouseLeft()" />
+    <PUBLIC:ATTACH EVENT="oncontentready" FOR="element" ONEVENT="update()" />
+    <PUBLIC:ATTACH EVENT="ondocumentready" FOR="element" ONEVENT="update()" />
+    <PUBLIC:ATTACH EVENT="ondetach" FOR="element" ONEVENT="cleanup()" />
+
+    <script type="text/javascript">
+var PIE = window['PIE'];
+
+if( !PIE ) {
+    PIE = window['PIE'] = {
+        CSS_PREFIX: '-pie-',
+        STYLE_PREFIX: 'Pie',
+        CLASS_PREFIX: 'pie_'
+    };
+
+    // Detect IE6
+    if( !window.XMLHttpRequest ) {
+        PIE.isIE6 = true;
+
+        // IE6 can't access properties with leading dash, but can without it.
+        PIE.CSS_PREFIX = PIE.CSS_PREFIX.replace( /^-/, '' );
+    }
+
+    // Detect IE8
+    PIE.ie8DocMode = element.document.documentMode;
+    PIE.isIE8 = !!PIE.ie8DocMode;
+
+    // Set up polling - this is a brute-force workaround for issues in IE8 caused by it not
+    // always firing the onmove and onresize events when elements are moved or resized.
+    if( PIE.ie8DocMode === 8 ) {
+        PIE.ie8Poller = {
+            fns: {},
+
+            add: function( fn ) {
+                var id = fn.id || ( fn.id = '' + new Date().getTime() + Math.random() );
+                this.fns[ id ] = fn;
+            },
+
+            remove: function( fn ) {
+                delete this.fns[ fn.id ];
+            },
+
+            fire: function() {
+                var fns = this.fns, id;
+                for( id in fns ) {
+                    if( fns.hasOwnProperty( id ) ) {
+                        fns[ id ]();
+                    }
+                }
+            }
+        };
+        setInterval( function() { PIE.ie8Poller.fire() }, 250 )
+    }
+
+
+/**
+ * Utility functions
+ */
+PIE.Util = {
+
+    /**
+     * To create a VML element, it must be created by a Document which has the VML
+     * namespace set. Unfortunately, if you try to add the namespace programatically
+     * into the main document, you will get an "Unspecified error" when trying to
+     * access document.namespaces before the document is finished loading. To get
+     * around this, we create a DocumentFragment, which in IE land is apparently a
+     * full-fledged Document. It allows adding namespaces immediately, so we add the
+     * namespace there and then have it create the VML element.
+     * @param {string} tag The tag name for the VML element
+     * @return {Element} The new VML element
+     */
+    createVmlElement: function( tag ) {
+        var vmlPrefix = 'css3vml',
+            vmlDoc = PIE._vmlCreatorDoc;
+        if( !vmlDoc ) {
+            vmlDoc = PIE._vmlCreatorDoc = element.document.createDocumentFragment();
+            vmlDoc.namespaces.add( vmlPrefix, 'urn:schemas-microsoft-com:vml' );
+        }
+        return vmlDoc.createElement( vmlPrefix + ':' + tag );
+    },
+
+
+    /**
+     * Simple utility for merging objects
+     * @param {Object} obj1 The main object into which all others will be merged
+     * @param {...Object} var_args Other objects which will be merged into the first, in order
+     */
+    merge: function( obj1 ) {
+        var i, len, p, objN, args = arguments;
+        for( i = 1, len = args.length; i < len; i++ ) {
+            objN = args[i];
+            for( p in objN ) {
+                if( objN.hasOwnProperty( p ) ) {
+                    obj1[ p ] = objN[ p ];
+                }
+            }
+        }
+        return obj1;
+    },
+
+
+    /**
+     * Execute a callback function, passing it the dimensions of a given image once
+     * they are known.
+     * @param {string} src The source URL of the image
+     * @param {function({w:number, h:number})} func The callback function to be called once the image dimensions are known
+     * @param {Object} ctx A context object which will be used as the 'this' value within the executed callback function
+     */
+    withImageSize: function( src, func, ctx ) {
+        var sizes = PIE._imgSizes || ( PIE._imgSizes = {} ),
+            size = sizes[ src ], img;
+        if( size ) {
+            func.call( ctx, size );
+        } else {
+            img = new Image();
+            img.onload = function() {
+                size = sizes[ src ] = { w: img.width, h: img.height };
+                func.call( ctx, size );
+                img.onload = null;
+            };
+            img.src = src;
+        }
+    }
+};/**
+ * Wrapper for length and percentage style values
+ * @constructor
+ * @param {string} val The CSS string representing the length. It is assumed that this will already have
+ *                 been validated as a valid length or percentage syntax.
+ */
+PIE.Length = (function() {
+    function Length( val ) {
+        this.val = val;
+    }
+
+    Length.prototype = {
+        /**
+         * Regular expression for matching the length unit
+         * @private
+         */
+        unitRE: /(px|em|ex|mm|cm|in|pt|pc|%)$/,
+
+        /**
+         * Get the numeric value of the length
+         * @return {number} The value
+         */
+        getNumber: function() {
+            var num = this._number;
+            if( num === undefined ) {
+                num = this._number = parseFloat( this.val );
+            }
+            return num;
+        },
+
+        /**
+         * Get the unit of the length
+         * @return {string} The unit
+         */
+        getUnit: function() {
+            var unit = this._unit, m;
+            if( !unit ) {
+                m = this.val.match( this.unitRE );
+                unit = this._unit = ( m && m[0] ) || 'px';
+            }
+            return unit;
+        },
+
+        /**
+         * Determine whether this is a percentage length value
+         * @return {boolean}
+         */
+        isPercentage: function() {
+            return this.getUnit() === '%';
+        },
+
+        /**
+         * Resolve this length into a number of pixels.
+         * @param {Element} el - the context element, used to resolve font-relative values
+         * @param {(function():number|number)=} pct100 - the number of pixels that equal a 100% percentage. This can be either a number or a
+         *                  function which will be called to return the number.
+         */
+        pixels: function( el, pct100 ) {
+            var num = this.getNumber(),
+                unit = this.getUnit();
+            switch( unit ) {
+                case "px":
+                    return num;
+                case "%":
+                    return num * ( typeof pct100 === 'function' ? pct100() : pct100 ) / 100;
+                case "em":
+                    return num * this.getEmPixels( el );
+                case "ex":
+                    return num * this.getEmPixels( el ) / 2;
+                default:
+                    return num * Length.conversions[ unit ];
+            }
+        },
+
+        /**
+         * The em and ex units are relative to the font-size of the current element,
+         * however if the font-size is set using non-pixel units then we get that value
+         * rather than a pixel conversion. To get around this, we keep a floating element
+         * with width:1em which we insert into the target element and then read its offsetWidth.
+         * But if the font-size *is* specified in pixels, then we use that directly to avoid
+         * the expensive DOM manipulation.
+         * @param el
+         */
+        getEmPixels: function( el ) {
+            var fs = el.currentStyle.fontSize,
+                tester, s, px;
+
+            if( fs.indexOf( 'px' ) > 0 ) {
+                return parseFloat( fs );
+            } else {
+                tester = this._tester;
+                if( !tester ) {
+                    tester = this._tester = el.document.createElement( 'length-calc' );
+                    s = tester.style;
+                    s.width = '1em';
+                    s.position = 'absolute';
+                    s.top = s.left = -9999;
+                }
+                el.appendChild( tester );
+                px = tester.offsetWidth;
+                el.removeChild( tester );
+                return px;
+            }
+        }
+    };
+
+    Length.conversions = (function() {
+        var units = [ 'mm', 'cm', 'in', 'pt', 'pc' ],
+            vals = {},
+            parent = element.parentNode,
+            i = 0, len = units.length, unit, el, s;
+        for( ; i < len; i++ ) {
+            unit = units[i];
+            el = element.document.createElement( 'length-calc' );
+            s = el.style;
+            s.position = 'absolute';
+            s.top = s.left = -9999;
+            s.width = '100' + unit;
+            parent.appendChild( el );
+            vals[ unit ] = el.offsetWidth / 100;
+            parent.removeChild( el );
+        }
+        return vals;
+    })();
+
+    Length.ZERO = new Length( '0' );
+
+    return Length;
+})();
+/**
+ * Wrapper for a CSS3 bg-position value. Takes up to 2 position keywords and 2 lengths/percentages.
+ * @constructor
+ * @param {Array.<PIE.Tokenizer.Token>} tokens The tokens making up the background position value.
+ */
+PIE.BgPosition = (function() {
+    function BgPosition( tokens ) {
+        this.tokens = tokens;
+    }
+    BgPosition.prototype = {
+        /**
+         * Normalize the values into the form:
+         * [ xOffsetSide, xOffsetLength, yOffsetSide, yOffsetLength ]
+         * where: xOffsetSide is either 'left' or 'right',
+         *        yOffsetSide is either 'top' or 'bottom',
+         *        and x/yOffsetLength are both PIE.Length objects.
+         * @return {Array}
+         */
+        getValues: function() {
+            if( !this._values ) {
+                var tokens = this.tokens,
+                    len = tokens.length,
+                    length_zero = PIE.Length.ZERO,
+                    length_fifty = new PIE.Length( '50%' ),
+                    type_ident = PIE.Tokenizer.Type.IDENT,
+                    type_length = PIE.Tokenizer.Type.LENGTH,
+                    type_percent = PIE.Tokenizer.Type.PERCENT,
+                    type, value,
+                    vert_idents = { 'top': 1, 'center': 1, 'bottom': 1 },
+                    horiz_idents = { 'left': 1, 'center': 1, 'right': 1 },
+                    vals = [ 'left', length_zero, 'top', length_zero ];
+
+                // If only one value, the second is assumed to be 'center'
+                if( len === 1 ) {
+                    tokens.push( { type: type_ident, value: 'center' } );
+                    len++;
+                }
+
+                // Two values - CSS2
+                if( len === 2 ) {
+                    // If both idents, they can appear in either order, so switch them if needed
+                    if( type_ident & ( tokens[0].type | tokens[1].type ) &&
+                        tokens[0].value in vert_idents && tokens[1].value in horiz_idents ) {
+                        tokens.push( tokens.shift() );
+                    }
+                    if( tokens[0].type & type_ident ) {
+                        if( tokens[0].value === 'center' ) {
+                            vals[1] = length_fifty;
+                        } else {
+                            vals[0] = tokens[0].value;
+                        }
+                    }
+                    else if( tokens[0].isLengthOrPercent() ) {
+                        vals[1] = new PIE.Length( tokens[0].value );
+                    }
+                    if( tokens[1].type & type_ident ) {
+                        if( tokens[1].value === 'center' ) {
+                            vals[3] = length_fifty;
+                        } else {
+                            vals[2] = tokens[1].value;
+                        }
+                    }
+                    else if( tokens[1].isLengthOrPercent() ) {
+                        vals[3] = new PIE.Length( tokens[1].value );
+                    }
+                }
+
+                // Three or four values - CSS3
+                else {
+                    // TODO
+                }
+
+                this._values = vals;
+            }
+            return this._values;
+        },
+
+        /**
+         * Find the coordinates of the background image from the upper-left corner of the background area
+         * @param {Element} el
+         * @param {number} width - the width for percentages (background area width minus image width)
+         * @param {number} height - the height for percentages (background area height minus image height)
+         * @return {Object} { x: Number, y: Number }
+         */
+        coords: function( el, width, height ) {
+            var vals = this.getValues(),
+                pxX = vals[1].pixels( el, width ),
+                pxY = vals[3].pixels( el, height );
+
+            return {
+                x: Math.round( vals[0] === 'right' ? width - pxX : pxX ),
+                y: Math.round( vals[2] === 'bottom' ? height - pxY : pxY )
+            };
+        }
+    };
+
+    return BgPosition;
+})();/**
+ * Wrapper for angle values; handles conversion to degrees from all allowed angle units
+ * @constructor
+ * @param {string} val The raw CSS value for the angle. It is assumed it has been pre-validated.
+ */
+PIE.Angle = (function() {
+    function Angle( val ) {
+        this.val = val;
+    }
+    Angle.prototype = {
+        unitRE: /[a-z]+$/i,
+
+        /**
+         * @return {string} The unit of the angle value
+         */
+        getUnit: function() {
+            return this._unit || ( this._unit = this.val.match( this.unitRE )[0].toLowerCase() );
+        },
+
+        /**
+         * Get the numeric value of the angle in degrees.
+         * @return {number} The degrees value
+         */
+        degrees: function() {
+            var deg = this._deg, u, n;
+            if( deg === undefined ) {
+                u = this.getUnit();
+                n = parseFloat( this.val, 10 );
+                deg = this._deg = ( u === 'deg' ? n : u === 'rad' ? n / Math.PI * 180 : u === 'grad' ? n / 400 * 360 : u === 'turn' ? n * 360 : 0 );
+            }
+            return deg;
+        }
+    };
+
+    return Angle;
+})();/**
+ * Abstraction for colors values. Allows detection of rgba values.
+ * @constructor
+ * @param {string} val The raw CSS string value for the color
+ */
+PIE.Color = (function() {
+    function Color( val ) {
+        this.val = val;
+    }
+
+    /**
+     * Regular expression for matching rgba colors and extracting their components
+     * @type {RegExp}
+     */
+    Color.rgbaRE = /\s*rgba\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d+|\d*\.\d+)\s*\)\s*/;
+
+    Color.prototype = {
+        /**
+         * @private
+         */
+        parse: function() {
+            if( !this._color ) {
+                var v = this.val,
+                    m = v.match( Color.rgbaRE );
+                if( m ) {
+                    this._color = 'rgb(' + m[1] + ',' + m[2] + ',' + m[3] + ')';
+                    this._alpha = parseFloat( m[4] );
+                } else {
+                    this._color = v;
+                    this._alpha = 1;
+                }
+            }
+        },
+
+        /**
+         * Retrieve the value of the color in a format usable by IE natively. This will be the same as
+         * the raw input value, except for rgba values which will be converted to an rgb value.
+         * @param {Element} el The context element, used to get 'currentColor' keyword value.
+         * @return {string} Color value
+         */
+        value: function( el ) {
+            this.parse();
+            return this._color === 'currentColor' ? el.currentStyle.color : this._color;
+        },
+
+        /**
+         * Retrieve the alpha value of the color. Will be 1 for all values except for rgba values
+         * with an alpha component.
+         * @return {number} The alpha value, from 0 to 1.
+         */
+        alpha: function() {
+            this.parse();
+            return this._alpha;
+        }
+    };
+
+    return Color;
+})();/**
+ * A tokenizer for CSS value strings.
+ * @constructor
+ * @param {string} css The CSS value string
+ */
+PIE.Tokenizer = (function() {
+    function Tokenizer( css ) {
+        this.css = css;
+        this.ch = 0;
+        this.tokens = [];
+        this.tokenIndex = 0;
+    }
+
+    /**
+     * Enumeration of token type constants.
+     * @enum {number}
+     */
+    var Type = Tokenizer.Type = {
+        ANGLE: 1,
+        CHARACTER: 2,
+        COLOR: 4,
+        DIMEN: 8,
+        FUNCTION: 16,
+        IDENT: 32,
+        LENGTH: 64,
+        NUMBER: 128,
+        OPERATOR: 256,
+        PERCENT: 512,
+        STRING: 1024,
+        URL: 2048
+    };
+
+    /**
+     * A single token
+     * @constructor
+     * @param {number} type The type of the token - see PIE.Tokenizer.Type
+     * @param {string} value The value of the token
+     */
+    Tokenizer.Token = function( type, value ) {
+        this.type = type;
+        this.value = value;
+    };
+    Tokenizer.Token.prototype = {
+        isLength: function() {
+            return this.type & Type.LENGTH || ( this.type & Type.NUMBER && this.value === '0' );
+        },
+        isLengthOrPercent: function() {
+            return this.isLength() || this.type & Type.PERCENT;
+        }
+    };
+
+    Tokenizer.prototype = {
+        whitespace: /\s/,
+        number: /^[\+\-]?(\d*\.)?\d+/,
+        url: /^url\(\s*("([^"]*)"|'([^']*)'|([!#$%&*-~]*))\s*\)/i,
+        ident: /^\-?[_a-z][\w-]*/i,
+        string: /^("([^"]*)"|'([^']*)')/,
+        operator: /^[\/,]/,
+        hash: /^#[\w]+/,
+        hashColor: /^#([\da-f]{6}|[\da-f]{3})/i,
+
+        unitTypes: {
+            'px': Type.LENGTH, 'em': Type.LENGTH, 'ex': Type.LENGTH,
+            'mm': Type.LENGTH, 'cm': Type.LENGTH, 'in': Type.LENGTH,
+            'pt': Type.LENGTH, 'pc': Type.LENGTH,
+            'deg': Type.ANGLE, 'rad': Type.ANGLE, 'grad': Type.ANGLE
+        },
+
+        colorNames: {
+            'aqua':1, 'black':1, 'blue':1, 'fuchsia':1, 'gray':1, 'green':1, 'lime':1, 'maroon':1,
+            'navy':1, 'olive':1, 'purple':1, 'red':1, 'silver':1, 'teal':1, 'white':1, 'yellow': 1,
+            'currentColor': 1
+        },
+
+        colorFunctions: {
+            'rgb': 1, 'rgba': 1, 'hsl': 1, 'hsla': 1
+        },
+
+
+        /**
+         * Advance to and return the next token in the CSS string. If the end of the CSS string has
+         * been reached, null will be returned.
+         * @param {boolean} forget - if true, the token will not be stored for the purposes of backtracking with prev().
+         * @return {PIE.Tokenizer.Token}
+         */
+        next: function( forget ) {
+            var css, ch, firstChar, match, type, val,
+                me = this;
+
+            function newToken( type, value ) {
+                var tok = new Tokenizer.Token( type, value );
+                if( !forget ) {
+                    me.tokens.push( tok );
+                    me.tokenIndex++;
+                }
+                return tok;
+            }
+            function failure() {
+                me.tokenIndex++;
+                return null;
+            }
+
+            // In case we previously backed up, return the stored token in the next slot
+            if( this.tokenIndex < this.tokens.length ) {
+                return this.tokens[ this.tokenIndex++ ];
+            }
+
+            // Move past leading whitespace characters
+            while( this.whitespace.test( this.css.charAt( this.ch ) ) ) {
+                this.ch++;
+            }
+            if( this.ch >= this.css.length ) {
+                return failure();
+            }
+
+            ch = this.ch;
+            css = this.css.substring( this.ch );
+            firstChar = css.charAt( 0 );
+            switch( firstChar ) {
+                case '#':
+                    if( match = css.match( this.hashColor ) ) {
+                        this.ch += match[0].length;
+                        return newToken( Type.COLOR, match[0] );
+                    }
+                    break;
+
+                case '"':
+                case "'":
+                    if( match = css.match( this.string ) ) {
+                        this.ch += match[0].length;
+                        return newToken( Type.STRING, match[2] || match[3] || '' );
+                    }
+                    break;
+
+                case "/":
+                case ",":
+                    this.ch++;
+                    return newToken( Type.OPERATOR, firstChar );
+
+                case 'u':
+                    if( match = css.match( this.url ) ) {
+                        this.ch += match[0].length;
+                        return newToken( Type.URL, match[2] || match[3] || match[4] || '' );
+                    }
+            }
+
+            // Numbers and values starting with numbers
+            if( match = css.match( this.number ) ) {
+                val = match[0];
+                this.ch += val.length;
+
+                // Check if it is followed by a unit
+                if( css.charAt( val.length ) === '%' ) {
+                    this.ch++;
+                    return newToken( Type.PERCENT, val + '%' );
+                }
+                if( match = css.substring( val.length ).match( this.ident ) ) {
+                    val += match[0];
+                    this.ch += match[0].length;
+                    return newToken( this.unitTypes[ match[0].toLowerCase() ] || Type.DIMEN, val );
+                }
+
+                // Plain ol' number
+                return newToken( Type.NUMBER, val );
+            }
+
+            // Identifiers
+            if( match = css.match( this.ident ) ) {
+                val = match[0];
+                this.ch += val.length;
+
+                // Named colors
+                if( val.toLowerCase() in this.colorNames ) {
+                    return newToken( Type.COLOR, val );
+                }
+
+                // Functions
+                if( css.charAt( val.length ) === '(' ) {
+                    this.ch++;
+
+                    // Color values in function format: rgb, rgba, hsl, hsla
+                    if( val.toLowerCase() in this.colorFunctions ) {
+                        function isNum( tok ) {
+                            return tok && tok.type & Type.NUMBER;
+                        }
+                        function isNumOrPct( tok ) {
+                            return tok && ( tok.type & ( Type.NUMBER | Type.PERCENT ) );
+                        }
+                        function isValue( tok, val ) {
+                            return tok && tok.value === val;
+                        }
+                        function next() {
+                            return me.next( 1 );
+                        }
+
+                        if( ( val.charAt(0) === 'r' ? isNumOrPct( next() ) : isNum( next() ) ) &&
+                            isValue( next(), ',' ) &&
+                            isNumOrPct( next() ) &&
+                            isValue( next(), ',' ) &&
+                            isNumOrPct( next() ) &&
+                            ( val === 'rgb' || val === 'hsa' || (
+                                isValue( next(), ',' ) &&
+                                isNum( next() )
+                            ) ) &&
+                            isValue( next(), ')' ) ) {
+                            return newToken( Type.COLOR, this.css.substring( ch, this.ch ) );
+                        }
+                        return failure();
+                    }
+
+                    return newToken( Type.FUNCTION, val + '(' );
+                }
+
+                // Other identifier
+                return newToken( Type.IDENT, val );
+            }
+
+            // Standalone character
+            this.ch++;
+            return newToken( Type.CHARACTER, firstChar );
+        },
+
+        /**
+         * Determine whether there is another token
+         * @return {boolean}
+         */
+        hasNext: function() {
+            var next = this.next();
+            this.prev();
+            return !!next;
+        },
+
+        /**
+         * Back up and return the previous token
+         * @return {PIE.Tokenizer.Token}
+         */
+        prev: function() {
+            return this.tokens[ this.tokenIndex-- - 2 ];
+        },
+
+        /**
+         * Retrieve all the tokens in the CSS string
+         * @return {Array.<PIE.Tokenizer.Token>}
+         */
+        all: function() {
+            while( this.next() ) {}
+            return this.tokens;
+        },
+
+        /**
+         * Return a list of tokens from the current position until the given function returns
+         * true. The final token will not be included in the list.
+         * @param {function():boolean} func - test function
+         * @param {boolean} require - if true, then if the end of the CSS string is reached
+         *        before the test function returns true, null will be returned instead of the
+         *        tokens that have been found so far.
+         * @return {Array.<PIE.Tokenizer.Token>}
+         */
+        until: function( func, require ) {
+            var list = [], t, hit;
+            while( t = this.next() ) {
+                if( func( t ) ) {
+                    hit = true;
+                    this.prev();
+                    break;
+                }
+                list.push( t );
+            }
+            return require && !hit ? null : list;
+        }
+    };
+
+    return Tokenizer;
+})();PIE.StyleInfoBase = {
+
+    /**
+     * Create a new StyleInfo class, with the standard constructor, and augmented by
+     * the StyleInfoBase's members.
+     * @param proto
+     */
+    newStyleInfo: function( proto ) {
+        function StyleInfo( el ) {
+            this.element = el;
+        }
+        PIE.Util.merge( StyleInfo.prototype, PIE.StyleInfoBase, proto );
+        return StyleInfo;
+    },
+
+    /**
+     * Get an object representation of the target CSS style, caching it as long as the
+     * underlying CSS value hasn't changed.
+     * @return {Object}
+     */
+    getProps: function() {
+        if( this.changed() ) {
+            this._props = this.parseCss( this._css = this.getCss() );
+        }
+        return this._props;
+    },
+
+    /**
+     * Get the raw CSS value for the target style
+     * @return {string}
+     */
+    getCss: function() {
+        var el = this.element,
+            s = el.style,
+            cs = el.currentStyle,
+            cssProp = this.cssProperty,
+            styleProp = this.styleProperty,
+            prefixedCssProp = this._prefixedCssProp || ( this._prefixedCssProp = PIE.CSS_PREFIX + cssProp ),
+            prefixedStyleProp = this._prefixedStyleProp || ( this._prefixedStyleProp = PIE.STYLE_PREFIX + styleProp.charAt(0).toUpperCase() + styleProp.substring(1) );
+        return s[ prefixedStyleProp ] || cs.getAttribute( prefixedCssProp ) || s[ styleProp ] || cs.getAttribute( cssProp );
+    },
+
+    /**
+     * Determine whether the target CSS style is active.
+     * @return {boolean}
+     */
+    isActive: function() {
+        return !!this.getProps();
+    },
+
+    /**
+     * Determine whether the target CSS style has changed since the last time it was parsed.
+     * @return {boolean}
+     */
+    changed: function() {
+        return this._css !== this.getCss();
+    }
+};
+/**
+ * Handles parsing, caching, and detecting changes to background (and -pie-background) CSS
+ * @constructor
+ * @param {Element} el the target element
+ */
+PIE.BackgroundStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
+
+    cssProperty: PIE.CSS_PREFIX + 'background',
+    styleProperty: PIE.STYLE_PREFIX + 'Background',
+
+    attachIdents: { 'scroll':1, 'fixed':1, 'local':1 },
+    repeatIdents: { 'repeat-x':1, 'repeat-y':1, 'repeat':1, 'no-repeat':1 },
+    originIdents: { 'padding-box':1, 'border-box':1, 'content-box':1 },
+    clipIdents: { 'padding-box':1, 'border-box':1 },
+    positionIdents: { 'top':1, 'right':1, 'bottom':1, 'left':1, 'center':1 },
+    sizeIdents: { 'contain':1, 'cover':1 },
+
+    /**
+     * For background styles, we support the -pie-background property but fall back to the standard
+     * backround* properties.  The reason we have to use the prefixed version is that IE natively
+     * parses the standard properties and if it sees something it doesn't know how to parse, for example
+     * multiple values or gradient definitions, it will throw that away and not make it available through
+     * currentStyle.
+     *
+     * Format of return object:
+     * {
+     *     color: <PIE.Color>,
+     *     images: [
+     *         {
+     *             type: 'image',
+     *             url: 'image.png',
+     *             repeat: <'no-repeat' | 'repeat-x' | 'repeat-y' | 'repeat'>,
+     *             position: <PIE.BgPosition>,
+     *             attachment: <'scroll' | 'fixed' | 'local'>,
+     *             origin: <'border-box' | 'padding-box' | 'content-box'>,
+     *             clip: <'border-box' | 'padding-box'>,
+     *             size: <'contain' | 'cover' | { w: <'auto' | PIE.Length>, h: <'auto' | PIE.Length> }>
+     *         },
+     *         {
+     *             type: 'linear-gradient',
+     *             gradientStart: <PIE.BgPosition>,
+     *             angle: <PIE.Angle>,
+     *             stops: [
+     *                 { color: <PIE.Color>, offset: <PIE.Length> },
+     *                 { color: <PIE.Color>, offset: <PIE.Length> }, ...
+     *             ]
+     *         }
+     *     ]
+     * }
+     * @param {String} css
+     * @override
+     */
+    parseCss: function( css ) {
+        var el = this.element,
+            cs = el.currentStyle,
+            rs = el.runtimeStyle,
+            tokenizer, token, image,
+            tok_type = PIE.Tokenizer.Type,
+            type_operator = tok_type.OPERATOR,
+            type_ident = tok_type.IDENT,
+            type_color = tok_type.COLOR,
+            tokType, tokVal,
+            positionIdents = this.positionIdents,
+            gradient, stop,
+            props = null;
+
+        function isBgPosToken( token ) {
+            return token.isLengthOrPercent() || ( token.type & type_ident && token.value in positionIdents );
+        }
+
+        function sizeToken( token ) {
+            return ( token.isLengthOrPercent() && new PIE.Length( token.value ) ) || ( token.value === 'auto' && 'auto' );
+        }
+
+        // If the CSS3-specific -pie-background property is present, parse it
+        if( this.getCss3() ) {
+            tokenizer = new PIE.Tokenizer( css );
+            props = { images: [] };
+            image = {};
+
+            while( token = tokenizer.next() ) {
+                tokType = token.type;
+                tokVal = token.value;
+
+                if( !image.type && tokType & tok_type.FUNCTION && tokVal === 'linear-gradient(' ) {
+                    gradient = { stops: [], type: 'linear-gradient' };
+                    stop = {};
+                    while( token = tokenizer.next() ) {
+                        tokType = token.type;
+                        tokVal = token.value;
+
+                        // If we reached the end of the function and had at least 2 stops, flush the info
+                        if( tokType & tok_type.CHARACTER && tokVal === ')' ) {
+                            if( stop.color ) {
+                                gradient.stops.push( stop );
+                            }
+                            if( gradient.stops.length > 1 ) {
+                                PIE.Util.merge( image, gradient );
+                            }
+                            break;
+                        }
+
+                        // Color stop - must start with color
+                        if( tokType & type_color ) {
+                            // if we already have an angle/position, make sure that the previous token was a comma
+                            if( gradient.angle || gradient.gradientStart ) {
+                                token = tokenizer.prev();
+                                if( token.type !== type_operator ) {
+                                    break; //fail
+                                }
+                                tokenizer.next();
+                            }
+
+                            stop = {
+                                color: new PIE.Color( tokVal )
+                            };
+                            // check for offset following color
+                            token = tokenizer.next();
+                            if( token.isLengthOrPercent() ) {
+                                stop.offset = new PIE.Length( token.value );
+                            } else {
+                                tokenizer.prev();
+                            }
+                        }
+                        // Angle - can only appear in first spot
+                        else if( tokType & tok_type.ANGLE && !gradient.angle && !stop.color && !gradient.stops.length ) {
+                            gradient.angle = new PIE.Angle( token.value );
+                        }
+                        else if( isBgPosToken( token ) && !gradient.gradientStart && !stop.color && !gradient.stops.length ) {
+                            tokenizer.prev();
+                            gradient.gradientStart = new PIE.BgPosition(
+                                tokenizer.until( function( t ) {
+                                    return !isBgPosToken( t );
+                                }, false )
+                            );
+                        }
+                        else if( tokType & type_operator && tokVal === ',' ) {
+                            if( stop.color ) {
+                                gradient.stops.push( stop );
+                                stop = {};
+                            }
+                        }
+                        else {
+                            // Found something we didn't recognize; fail without adding image
+                            break;
+                        }
+                    }
+                }
+                else if( !image.type && tokType & tok_type.URL ) {
+                    image.url = tokVal;
+                    image.type = 'image';
+                }
+                else if( isBgPosToken( token ) && !image.size ) {
+                    tokenizer.prev();
+                    image.position = new PIE.BgPosition(
+                        tokenizer.until( function( t ) {
+                            return !isBgPosToken( t );
+                        }, false )
+                    );
+                }
+                else if( tokType & type_ident ) {
+                    if( tokVal in this.repeatIdents ) {
+                        image.repeat = tokVal;
+                    }
+                    else if( tokVal in this.originIdents ) {
+                        image.origin = tokVal;
+                        if( tokVal in this.clipIdents ) {
+                            image.clip = tokVal;
+                        }
+                    }
+                    else if( tokVal in this.attachIdents ) {
+                        image.attachment = tokVal;
+                    }
+                }
+                else if( tokType & type_color && !props.color ) {
+                    props.color = new PIE.Color( tokVal );
+                }
+                else if( tokType & type_operator ) {
+                    // background size
+                    if( tokVal === '/' ) {
+                        token = tokenizer.next();
+                        tokType = token.type;
+                        tokVal = token.value;
+                        if( tokType & type_ident && tokVal in this.sizeIdents ) {
+                            image.size = tokVal;
+                        }
+                        else if( tokVal = sizeToken( token ) ) {
+                            image.size = {
+                                w: tokVal,
+                                h: sizeToken( tokenizer.next() ) || ( tokenizer.prev() && tokVal )
+                            };
+                        }
+                    }
+                    // new layer
+                    else if( tokVal === ',' && image.type ) {
+                        props.images.push( image );
+                        image = {};
+                    }
+                }
+                else {
+                    // Found something unrecognized; chuck everything
+                    return null;
+                }
+            }
+
+            // leftovers
+            if( image.type ) {
+                props.images.push( image );
+            }
+        }
+
+        // Otherwise, use the standard background properties; let IE give us the values rather than parsing them
+        else {
+            this.withActualBg( function() {
+                var posX = cs.backgroundPositionX,
+                    posY = cs.backgroundPositionY,
+                    img = cs.backgroundImage,
+                    color = cs.backgroundColor;
+
+                props = {};
+                if( color !== 'transparent' ) {
+                    props.color = new PIE.Color( color )
+                }
+                if( img !== 'none' ) {
+                    props.images = [ {
+                        type: 'image',
+                        url: new PIE.Tokenizer( img ).next().value,
+                        repeat: cs.backgroundRepeat,
+                        position: new PIE.BgPosition( new PIE.Tokenizer( posX + ' ' + posY ).all() )
+                    } ];
+                }
+            } );
+        }
+
+        return props;
+    },
+
+    /**
+     * Execute a function with the actual background styles (not overridden with runtimeStyle
+     * properties set by the renderers) available via currentStyle.
+     * @param fn
+     */
+    withActualBg: function( fn ) {
+        var rs = this.element.runtimeStyle,
+            rsImage = rs.backgroundImage,
+            rsColor = rs.backgroundColor,
+            ret;
+
+        rs.backgroundImage = rs.backgroundColor = '';
+
+        ret = fn.call( this );
+
+        rs.backgroundImage = rsImage;
+        rs.backgroundColor = rsColor;
+
+        return ret;
+    },
+
+    getCss: function() {
+        var cs = this.element.currentStyle;
+        return this.getCss3() ||
+               this.withActualBg( function() {
+                   return cs.backgroundColor + ' ' + cs.backgroundImage + ' ' + cs.backgroundRepeat + ' ' +
+                   cs.backgroundPositionX + ' ' + cs.backgroundPositionY;
+               } );
+    },
+
+    getCss3: function() {
+        var el = this.element;
+        return el.style[ this.styleProperty ] || el.currentStyle.getAttribute( this.cssProperty );
+    },
+
+    /**
+     * The isActive logic is slightly different, because getProps() always returns an object
+     * even if it is just falling back to the native background properties.  But we only want
+     * to report is as being "active" if the -pie-background override property is present and
+     * parses successfully.
+     */
+    isActive: function() {
+        return this.getCss3() && !!this.getProps();
+    }
+
+} );/**
+ * Handles parsing, caching, and detecting changes to border CSS
+ * @constructor
+ * @param {Element} el the target element
+ */
+PIE.BorderStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
+
+    sides: [ 'Top', 'Right', 'Bottom', 'Left' ],
+    namedWidths: {
+        thin: '1px',
+        medium: '3px',
+        thick: '5px'
+    },
+
+    parseCss: function( css ) {
+        var w = {},
+            s = {},
+            c = {},
+            active = false,
+            colorsSame = true,
+            stylesSame = true,
+            widthsSame = true;
+
+        this.withActualBorder( function() {
+            var el = this.element,
+                cs = el.currentStyle,
+                i = 0,
+                style, color, width, lastStyle, lastColor, lastWidth, side, ltr;
+            for( ; i < 4; i++ ) {
+                side = this.sides[ i ];
+
+                ltr = side.charAt(0).toLowerCase();
+                style = s[ ltr ] = cs[ 'border' + side + 'Style' ];
+                color = cs[ 'border' + side + 'Color' ];
+                width = cs[ 'border' + side + 'Width' ];
+
+                if( i > 0 ) {
+                    if( style !== lastStyle ) { stylesSame = false; }
+                    if( color !== lastColor ) { colorsSame = false; }
+                    if( width !== lastWidth ) { widthsSame = false; }
+                }
+                lastStyle = style;
+                lastColor = color;
+                lastWidth = width;
+
+                c[ ltr ] = new PIE.Color( color );
+
+                width = w[ ltr ] = new PIE.Length( s[ ltr ] === 'none' ? '0' : ( this.namedWidths[ width ] || width ) );
+                if( width.pixels( this.element ) > 0 ) {
+                    active = true;
+                }
+            }
+        } );
+
+        return active ? {
+            widths: w,
+            styles: s,
+            colors: c,
+            widthsSame: widthsSame,
+            colorsSame: colorsSame,
+            stylesSame: stylesSame
+        } : null;
+    },
+
+    getCss: function() {
+        var el = this.element,
+            cs = el.currentStyle,
+            css;
+
+        this.withActualBorder( function() {
+            css = cs.borderWidth + '|' + cs.borderStyle + '|' + cs.borderColor;
+        } );
+        return css;
+    },
+
+    /**
+     * Execute a function with the actual border styles (not overridden with runtimeStyle
+     * properties set by the renderers) available via currentStyle.
+     * @param fn
+     */
+    withActualBorder: function( fn ) {
+        var rs = this.element.runtimeStyle,
+            rsWidth = rs.borderWidth,
+            rsStyle = rs.borderStyle,
+            rsColor = rs.borderColor,
+            ret;
+
+        rs.borderWidth = rs.borderStyle = rs.borderColor = '';
+
+        ret = fn.call( this );
+
+        rs.borderWidth = rsWidth;
+        rs.borderStyle = rsStyle;
+        rs.borderColor = rsColor;
+
+        return ret;
+    }
+
+} );
+/**
+ * Handles parsing, caching, and detecting changes to border-radius CSS
+ * @constructor
+ * @param {Element} el the target element
+ */
+(function() {
+
+PIE.BorderRadiusStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
+
+    cssProperty: 'border-radius',
+    styleProperty: 'borderRadius',
+
+    parseCss: function( css ) {
+        var p = null, x, y,
+            tokenizer, token, length,
+            hasNonZero = false;
+
+        function newLength( v ) {
+            return new PIE.Length( v );
+        }
+
+        if( css ) {
+            tokenizer = new PIE.Tokenizer( css );
+
+            function collectLengths() {
+                var arr = [], num;
+                while( ( token = tokenizer.next() ) && token.isLengthOrPercent() ) {
+                    length = newLength( token.value );
+                    num = length.getNumber();
+                    if( num < 0 ) {
+                        return null;
+                    }
+                    if( num > 0 ) {
+                        hasNonZero = true;
+                    }
+                    arr.push( length );
+                }
+                return arr.length > 0 && arr.length < 5 ? {
+                        'tl': arr[0],
+                        'tr': arr[1] || arr[0],
+                        'br': arr[2] || arr[0],
+                        'bl': arr[3] || arr[1] || arr[0]
+                    } : null;
+            }
+
+            // Grab the initial sequence of lengths
+            if( x = collectLengths() ) {
+                // See if there is a slash followed by more lengths, for the y-axis radii
+                if( token ) {
+                    if( token.type & PIE.Tokenizer.Type.OPERATOR && token.value === '/' ) {
+                        y = collectLengths();
+                    }
+                } else {
+                    y = x;
+                }
+
+                // Treat all-zero values the same as no value
+                if( hasNonZero && x && y ) {
+                    p = { x: x, y : y };
+                }
+            }
+        }
+
+        return p;
+    }
+} );
+
+var ZERO = PIE.Length.ZERO,
+    zeros = { 'tl': ZERO, 'tr': ZERO, 'br': ZERO, 'bl': ZERO };
+PIE.BorderRadiusStyleInfo.ALL_ZERO = { x: zeros, y: zeros };
+
+})();/**
+ * Handles parsing, caching, and detecting changes to border-image CSS
+ * @constructor
+ * @param {Element} el the target element
+ */
+PIE.BorderImageStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
+
+    cssProperty: 'border-image',
+    styleProperty: 'borderImage',
+
+    repeatIdents: { 'stretch':1, 'round':1, 'repeat':1, 'space':1 },
+
+    parseCss: function( css ) {
+        var p = null, tokenizer, token, type, value,
+            slices, widths, outsets,
+            slashCount = 0, cs,
+            Type = PIE.Tokenizer.Type,
+            IDENT = Type.IDENT,
+            NUMBER = Type.NUMBER,
+            LENGTH = Type.LENGTH,
+            PERCENT = Type.PERCENT;
+
+        if( css ) {
+            tokenizer = new PIE.Tokenizer( css );
+            p = {};
+
+            function isSlash( token ) {
+                return token && ( token.type & Type.OPERATOR ) && ( token.value === '/' );
+            }
+
+            function isFillIdent( token ) {
+                return token && ( token.type & IDENT ) && ( token.value === 'fill' );
+            }
+
+            function collectSlicesEtc() {
+                slices = tokenizer.until( function( tok ) {
+                    return !( tok.type & ( NUMBER | PERCENT ) );
+                } );
+
+                if( isFillIdent( tokenizer.next() ) && !p.fill ) {
+                    p.fill = true;
+                } else {
+                    tokenizer.prev();
+                }
+
+                if( isSlash( tokenizer.next() ) ) {
+                    slashCount++;
+                    widths = tokenizer.until( function( tok ) {
+                        return !( token.type & ( NUMBER | PERCENT | LENGTH ) ) && !( ( token.type & IDENT ) && token.value === 'auto' );
+                    } );
+
+                    if( isSlash( tokenizer.next() ) ) {
+                        slashCount++;
+                        outsets = tokenizer.until( function( tok ) {
+                            return !( token.type & ( NUMBER | LENGTH ) );
+                        } );
+                    }
+                } else {
+                    tokenizer.prev();
+                }
+            }
+
+            while( token = tokenizer.next() ) {
+                type = token.type;
+                value = token.value;
+
+                // Numbers and/or 'fill' keyword: slice values. May be followed optionally by width values, followed optionally by outset values
+                if( type & ( NUMBER | PERCENT ) && !slices ) {
+                    tokenizer.prev();
+                    collectSlicesEtc();
+                }
+                else if( isFillIdent( token ) && !p.fill ) {
+                    p.fill = true;
+                    collectSlicesEtc();
+                }
+
+                // Idents: one or values for 'repeat'
+                else if( ( type & IDENT ) && this.repeatIdents[value] && !p.repeat ) {
+                    p.repeat = { h: value };
+                    if( token = tokenizer.next() ) {
+                        if( ( token.type & IDENT ) && this.repeatIdents[token.value] ) {
+                            p.repeat.v = token.value;
+                        } else {
+                            tokenizer.prev();
+                        }
+                    }
+                }
+
+                // URL of the image
+                else if( ( type & Type.URL ) && !p.src ) {
+                    p.src =  value;
+                }
+
+                // Found something unrecognized; exit.
+                else {
+                    return null;
+                }
+            }
+
+            // Validate what we collected
+            if( !p.src || !slices || slices.length < 1 || slices.length > 4 ||
+                ( widths && widths.length > 4 ) || ( slashCount === 1 && widths.length < 1 ) ||
+                ( outsets && outsets.length > 4 ) || ( slashCount === 2 && outsets.length < 1 ) ) {
+                return null;
+            }
+
+            // Fill in missing values
+            if( !p.repeat ) {
+                p.repeat = { h: 'stretch' };
+            }
+            if( !p.repeat.v ) {
+                p.repeat.v = p.repeat.h;
+            }
+
+            function distributeSides( tokens, convertFn ) {
+                return {
+                    t: convertFn( tokens[0] ),
+                    r: convertFn( tokens[1] || tokens[0] ),
+                    b: convertFn( tokens[2] || tokens[0] ),
+                    l: convertFn( tokens[3] || tokens[1] || tokens[0] )
+                };
+            }
+
+            p.slice = distributeSides( slices, function( tok ) {
+                return new PIE.Length( ( tok.type & NUMBER ) ? tok.value + 'px' : tok.value );
+            } );
+
+            p.width = widths && widths.length > 0 ?
+                    distributeSides( widths, function( tok ) {
+                        return tok.type & ( LENGTH | PERCENT ) ? new PIE.Length( tok.value ) : tok.value;
+                    } ) :
+                    ( cs = this.element.currentStyle ) && {
+                        t: new PIE.Length( cs.borderTopWidth ),
+                        r: new PIE.Length( cs.borderRightWidth ),
+                        b: new PIE.Length( cs.borderBottomWidth ),
+                        l: new PIE.Length( cs.borderLeftWidth )
+                    };
+
+            p.outset = distributeSides( outsets || [ 0 ], function( tok ) {
+                return tok.type & LENGTH ? new PIE.Length( tok.value ) : tok.value;
+            } );
+        }
+
+        return p;
+    }
+} );/**
+ * Handles parsing, caching, and detecting changes to box-shadow CSS
+ * @constructor
+ * @param {Element} el the target element
+ */
+PIE.BoxShadowStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
+
+    cssProperty: 'box-shadow',
+    styleProperty: 'boxShadow',
+
+    parseCss: function( css ) {
+        var props,
+            Length = PIE.Length,
+            Type = PIE.Tokenizer.Type,
+            tokenizer;
+
+        if( css ) {
+            tokenizer = new PIE.Tokenizer( css );
+            props = { outset: [], inset: [] };
+
+            function parseItem() {
+                var token, type, value, color, lengths, inset, len;
+
+                while( token = tokenizer.next() ) {
+                    value = token.value;
+                    type = token.type;
+
+                    if( type & Type.OPERATOR && value === ',' ) {
+                        break;
+                    }
+                    else if( token.isLength() && !lengths ) {
+                        tokenizer.prev();
+                        lengths = tokenizer.until( function( token ) {
+                            return !token.isLength();
+                        } );
+                    }
+                    else if( type & Type.COLOR && !color ) {
+                        color = value;
+                    }
+                    else if( type & Type.IDENT && value === 'inset' && !inset ) {
+                        inset = true;
+                    }
+                    else { //encountered an unrecognized token; fail.
+                        return false;
+                    }
+                }
+
+                len = lengths && lengths.length;
+                if( len > 1 && len < 5 ) {
+                    ( inset ? props.inset : props.outset ).push( {
+                        xOffset: new Length( lengths[0].value ),
+                        yOffset: new Length( lengths[1].value ),
+                        blur: new Length( lengths[2] ? lengths[2].value : '0' ),
+                        spread: new Length( lengths[3] ? lengths[3].value : '0' ),
+                        color: new PIE.Color( color || 'currentColor' )
+                    } );
+                    return true;
+                }
+                return false;
+            }
+
+            while( parseItem() ) {}
+        }
+
+        return props && ( props.inset.length || props.outset.length ) ? props : null;
+    }
+} );
+/**
+ * Retrieves the state of the element's visibility and display
+ * @constructor
+ * @param {Element} el the target element
+ */
+PIE.VisibilityStyleInfo = PIE.StyleInfoBase.newStyleInfo( {
+
+    getCss: function() {
+        var cs = this.element.currentStyle;
+        return cs.visibility + '|' + cs.display;
+    },
+
+    parseCss: function() {
+        var el = this.element,
+            rs = el.runtimeStyle,
+            cs = el.currentStyle,
+            rsVis = rs.visibility,
+            csVis;
+
+        rs.visibility = '';
+        csVis = cs.visibility;
+        rs.visibility = rsVis;
+
+        return {
+            visible: csVis !== 'hidden',
+            displayed: cs.display !== 'none'
+        }
+    },
+
+    /**
+     * Always return false for isActive, since this property alone will not trigger
+     * a renderer to do anything.
+     */
+    isActive: function() {
+        return false;
+    }
+
+} );
+PIE.RendererBase = {
+
+    /**
+     * Create a new Renderer class, with the standard constructor, and augmented by
+     * the RendererBase's members.
+     * @param proto
+     */
+    newRenderer: function( proto ) {
+        function Renderer( el, styleInfos, parent ) {
+            this.element = el;
+            this.styleInfos = styleInfos;
+            this.parent = parent;
+        }
+        PIE.Util.merge( Renderer.prototype, PIE.RendererBase, proto );
+        return Renderer;
+    },
+
+    /**
+     * Determine if the renderer needs to be updated
+     * @return {boolean}
+     */
+    needsUpdate: function() {
+        return false;
+    },
+
+    /**
+     * Tell the renderer to update based on modified properties
+     */
+    updateProps: function() {
+    },
+
+    /**
+     * Tell the renderer to update based on modified element position
+     */
+    updatePos: function() {
+    },
+
+    /**
+     * Tell the renderer to update based on modified element dimensions
+     */
+    updateSize: function() {
+    },
+
+
+    /**
+     * Add a layer element, with the given z-order index, to the renderer's main box element. We can't use
+     * z-index because that breaks when the root rendering box's z-index is 'auto' in IE8+ standards mode.
+     * So instead we make sure they are inserted into the DOM in the correct order.
+     * @param {number} index
+     * @param {Element} el
+     */
+    addLayer: function( index, el ) {
+        this.removeLayer( index );
+        for( var layers = this._layers || ( this._layers = [] ), i = index + 1, len = layers.length, layer; i < len; i++ ) {
+            layer = layers[i];
+            if( layer ) {
+                break;
+            }
+        }
+        layers[index] = el;
+        this.getBox().insertBefore( el, layer || null );
+    },
+
+    /**
+     * Retrieve a layer element by its index, or null if not present
+     * @param {number} index
+     * @return {Element}
+     */
+    getLayer: function( index ) {
+        var layers = this._layers;
+        return layers && layers[index] || null;
+    },
+
+    /**
+     * Remove a layer element by its index
+     * @param {number} index
+     */
+    removeLayer: function( index ) {
+        var layer = this.getLayer( index ),
+            box = this._box;
+        if( layer && box ) {
+            box.removeChild( layer );
+            this._layers[index] = null;
+        }
+    },
+
+
+    /**
+     * Get a VML shape by name, creating it if necessary.
+     * @param {string} name A name identifying the element
+     * @param {string=} subElName If specified a subelement of the shape will be created with this tag name
+     * @param {Element} parent The parent element for the shape; will be ignored if 'group' is specified
+     * @param {number=} group If specified, an ordinal group for the shape. 1 or greater. Groups are rendered
+     *                  using container elements in the correct order, to get correct z stacking without z-index.
+     */
+    getShape: function( name, subElName, parent, group ) {
+        var shapes = this._shapes || ( this._shapes = {} ),
+            shape = shapes[ name ],
+            s;
+
+        if( !shape ) {
+            shape = shapes[ name ] = PIE.Util.createVmlElement( 'shape' );
+            if( subElName ) {
+                shape.appendChild( shape[ subElName ] = PIE.Util.createVmlElement( subElName ) );
+            }
+
+            if( group ) {
+                parent = this.getLayer( group );
+                if( !parent ) {
+                    this.addLayer( group, this.element.document.createElement( 'group' + group ) );
+                    parent = this.getLayer( group );
+                }
+            }
+
+            parent.appendChild( shape );
+
+            s = shape.style;
+            s.position = 'absolute';
+            s.left = s.top = 0;
+            s['behavior'] = 'url(#default#VML)';
+        }
+        return shape;
+    },
+
+    /**
+     * Delete a named shape which was created by getShape(). Returns true if a shape with the
+     * given name was found and deleted, or false if there was no shape of that name.
+     * @param {string} name
+     * @return {boolean}
+     */
+    deleteShape: function( name ) {
+        var shapes = this._shapes,
+            shape = shapes && shapes[ name ];
+        if( shape ) {
+            shape.parentNode.removeChild( shape );
+            delete shapes[ name ];
+        }
+        return !!shape;
+    },
+
+
+    /**
+     * For a given set of border radius length/percentage values, convert them to concrete pixel
+     * values based on the current size of the target element.
+     * @param {Object} radii
+     * @return {Object}
+     */
+    getRadiiPixels: function( radii ) {
+        var el = this.element,
+            w = el.offsetWidth,
+            h = el.offsetHeight,
+            tlX, tlY, trX, trY, brX, brY, blX, blY, f;
+
+        tlX = radii.x['tl'].pixels( el, w );
+        tlY = radii.y['tl'].pixels( el, h );
+        trX = radii.x['tr'].pixels( el, w );
+        trY = radii.y['tr'].pixels( el, h );
+        brX = radii.x['br'].pixels( el, w );
+        brY = radii.y['br'].pixels( el, h );
+        blX = radii.x['bl'].pixels( el, w );
+        blY = radii.y['bl'].pixels( el, h );
+
+        // If any corner ellipses overlap, reduce them all by the appropriate factor. This formula
+        // is taken straight from the CSS3 Backgrounds and Borders spec.
+        f = Math.min(
+            w / ( tlX + trX ),
+            h / ( trY + brY ),
+            w / ( blX + brX ),
+            h / ( tlY + blY )
+        );
+        if( f < 1 ) {
+            tlX *= f;
+            tlY *= f;
+            trX *= f;
+            trY *= f;
+            brX *= f;
+            brY *= f;
+            blX *= f;
+            blY *= f;
+        }
+
+        return {
+            x: {
+                'tl': tlX,
+                'tr': trX,
+                'br': brX,
+                'bl': blX
+            },
+            y: {
+                'tl': tlY,
+                'tr': trY,
+                'br': brY,
+                'bl': blY
+            }
+        }
+    },
+
+    /**
+     * Return the VML path string for the element's background box, with corners rounded.
+     * @param {Object.<{t:number, r:number, b:number, l:number}>} shrink - if present, specifies number of
+     *        pixels to shrink the box path inward from the element's four sides.
+     * @param {number=} mult If specified, all coordinates will be multiplied by this number
+     * @param {Object=} radii If specified, this will be used for the corner radii instead of the properties
+     *        from this renderer's borderRadiusInfo object.
+     * @return {string} the VML path
+     */
+    getBoxPath: function( shrink, mult, radii ) {
+        mult = mult || 1;
+
+        var r, str,
+            el = this.element,
+            w = el.offsetWidth * mult,
+            h = el.offsetHeight * mult,
+            radInfo = this.styleInfos.borderRadiusInfo,
+            floor = Math.floor, ceil = Math.ceil,
+            shrinkT = shrink ? shrink.t * mult : 0,
+            shrinkR = shrink ? shrink.r * mult : 0,
+            shrinkB = shrink ? shrink.b * mult : 0,
+            shrinkL = shrink ? shrink.l * mult : 0,
+            tlX, tlY, trX, trY, brX, brY, blX, blY;
+
+        if( radii || radInfo.isActive() ) {
+            r = this.getRadiiPixels( radii || radInfo.getProps() );
+
+            tlX = r.x['tl'] * mult;
+            tlY = r.y['tl'] * mult;
+            trX = r.x['tr'] * mult;
+            trY = r.y['tr'] * mult;
+            brX = r.x['br'] * mult;
+            brY = r.y['br'] * mult;
+            blX = r.x['bl'] * mult;
+            blY = r.y['bl'] * mult;
+
+            str = 'm' + floor( shrinkL ) + ',' + floor( tlY ) +
+                'qy' + floor( tlX ) + ',' + floor( shrinkT ) +
+                'l' + ceil( w - trX ) + ',' + floor( shrinkT ) +
+                'qx' + ceil( w - shrinkR ) + ',' + floor( trY ) +
+                'l' + ceil( w - shrinkR ) + ',' + ceil( h - brY ) +
+                'qy' + ceil( w - brX ) + ',' + ceil( h - shrinkB ) +
+                'l' + floor( blX ) + ',' + ceil( h - shrinkB ) +
+                'qx' + floor( shrinkL ) + ',' + ceil( h - blY ) + ' x e';
+        } else {
+            // simplified path for non-rounded box
+            str = 'm' + floor( shrinkL ) + ',' + floor( shrinkT ) +
+                  'l' + ceil( w - shrinkR ) + ',' + floor( shrinkT ) +
+                  'l' + ceil( w - shrinkR ) + ',' + ceil( h - shrinkB ) +
+                  'l' + floor( shrinkL ) + ',' + ceil( h - shrinkB ) +
+                  'xe';
+        }
+        return str;
+    },
+
+
+    /**
+     * Get the container element for the shapes, creating it if necessary.
+     */
+    getBox: function() {
+        var box = this.parent.getLayer( this.zIndex ), s;
+
+        if( !box ) {
+            box = this.element.document.createElement( this.boxName );
+            s = box.style;
+            s.position = 'absolute';
+            s.top = s.left = 0;
+            this.parent.addLayer( this.zIndex, box );
+        }
+
+        return box;
+    },
+
+
+    /**
+     * Destroy the rendered objects. This is a base implementation which handles common renderer
+     * structures, but individual renderers may override as necessary.
+     */
+    destroy: function() {
+        this.parent.removeLayer( this.zIndex );
+        delete this._shapes;
+        delete this._layers;
+    }
+};
+/**
+ * Root renderer; creates the outermost container element and handles keeping it aligned
+ * with the target element's size and position.
+ * @param {Element} el The target element
+ * @param {Object} styleInfos The StyleInfo objects
+ */
+PIE.RootRenderer = PIE.RendererBase.newRenderer( {
+
+    isActive: function() {
+        var infos = this.styleInfos;
+        for( var i in infos ) {
+            if( infos.hasOwnProperty( i ) && infos[ i ].isActive() ) {
+                return true;
+            }
+        }
+        return false;
+    },
+
+    needsUpdate: function() {
+        return this.styleInfos.visibilityInfo.changed();
+    },
+
+    updatePos: function() {
+        if( this.isActive() ) {
+            var el = this.element,
+                par = el,
+                docEl,
+                elRect, parRect,
+                s = this.getBox().style, cs,
+                x = 0, y = 0;
+
+            // Get the element's offsets from its nearest positioned ancestor. Uses
+            // getBoundingClientRect for accuracy and speed.
+            do {
+                par = par.offsetParent;
+            } while( par && par.currentStyle.position === 'static' );
+            elRect = el.getBoundingClientRect();
+            if( par ) {
+                parRect = par.getBoundingClientRect();
+                cs = par.currentStyle;
+                x = elRect.left - parRect.left - ( parseFloat(cs.borderLeftWidth) || 0 );
+                y = elRect.top - parRect.top - ( parseFloat(cs.borderTopWidth) || 0 );
+            } else {
+                docEl = el.document.documentElement;
+                x = elRect.left + docEl.scrollLeft - docEl.clientLeft;
+                y = elRect.top + docEl.scrollTop - docEl.clientTop;
+            }
+
+            s.left = x;
+            s.top = y;
+            s.zIndex = el.currentStyle.position === 'static' ? -1 : el.currentStyle.zIndex;
+        }
+    },
+
+    updateSize: function() {
+        // NO-OP
+    },
+
+    updateVisibility: function() {
+        var vis = this.styleInfos.visibilityInfo.getProps();
+        this.getBox().style.display = ( vis.visible && vis.displayed ) ? '' : 'none';
+    },
+
+    updateProps: function() {
+        if( this.isActive() ) {
+            this.updateVisibility();
+        } else {
+            this.destroy();
+        }
+    },
+
+    getBox: function() {
+        var box = this._box, el, s;
+        if( !box ) {
+            el = this.element;
+            box = this._box = el.document.createElement( 'css3-container' );
+            s = box.style;
+
+            s.position = el.currentStyle.position === 'fixed' ? 'fixed' : 'absolute';
+            this.updateVisibility();
+
+            el.parentNode.insertBefore( box, el );
+        }
+        return box;
+    },
+
+    destroy: function() {
+        var box = this._box;
+        if( box && box.parentNode ) {
+            box.parentNode.removeChild( box );
+        }
+        delete this._box;
+        delete this._layers;
+    }
+
+} );
+/**
+ * Renderer for element backgrounds.
+ * @constructor
+ * @param {Element} el The target element
+ * @param {Object} styleInfos The StyleInfo objects
+ * @param {PIE.RootRenderer} parent
+ */
+PIE.BackgroundRenderer = PIE.RendererBase.newRenderer( {
+
+    zIndex: 2,
+    boxName: 'background',
+
+    needsUpdate: function() {
+        var si = this.styleInfos;
+        return si.backgroundInfo.changed() || si.borderRadiusInfo.changed();
+    },
+
+    isActive: function() {
+        var si = this.styleInfos,
+            el = this.element;
+        return el.offsetWidth && el.offsetHeight && (
+               si.borderImageInfo.isActive() ||
+               si.borderRadiusInfo.isActive() ||
+               si.backgroundInfo.isActive() ||
+               ( si.boxShadowInfo.isActive() && si.boxShadowInfo.getProps().inset ) );
+    },
+
+    updateSize: function() {
+        if( this.isActive() ) {
+            this.draw();
+        }
+    },
+
+    updateProps: function() {
+        this.destroy();
+        if( this.isActive() ) {
+            this.draw();
+        }
+    },
+
+    /**
+     * Draw the shapes
+     */
+    draw: function() {
+        this.drawBgColor();
+        this.drawBgImages();
+    },
+
+    /**
+     * Draw the background color shape
+     */
+    drawBgColor: function() {
+        var props = this.styleInfos.backgroundInfo.getProps(),
+            el = this.element,
+            color = props && props.color && props.color.value( el ),
+            shape, w, h, s, alpha;
+
+        if( color && color !== 'transparent' ) {
+            this.hideBackground();
+
+            shape = this.getShape( 'bgColor', 'fill', this.getBox(), 1 );
+            w = el.offsetWidth;
+            h = el.offsetHeight;
+            shape.stroked = false;
+            shape.coordsize = w * 2 + ',' + h * 2;
+            shape.coordorigin = '1,1';
+            shape.path = this.getBoxPath( null, 2 );
+            s = shape.style;
+            s.width = w;
+            s.height = h;
+            shape.fill.color = color;
+
+            alpha = props.color.alpha();
+            if( alpha < 1 ) {
+                shape.fill.opacity = alpha;
+            }
+        } else {
+            this.deleteShape( 'bgColor' );
+        }
+    },
+
+    /**
+     * Draw all the background image layers
+     */
+    drawBgImages: function() {
+        var props = this.styleInfos.backgroundInfo.getProps(),
+            images = props && props.images,
+            img, el, shape, w, h, s, i;
+
+        if( images ) {
+            this.hideBackground();
+
+            el = this.element;
+            w = el.offsetWidth,
+            h = el.offsetHeight,
+
+            i = images.length;
+            while( i-- ) {
+                img = images[i];
+                shape = this.getShape( 'bgImage' + i, 'fill', this.getBox(), 2 );
+
+                shape.stroked = false;
+                shape.fill.type = 'tile';
+                shape.fillcolor = 'none';
+                shape.coordsize = w * 2 + ',' + h * 2;
+                shape.coordorigin = '1,1';
+                shape.path = this.getBoxPath( 0, 2 );
+                s = shape.style;
+                s.width = w;
+                s.height = h;
+
+                if( img.type === 'linear-gradient' ) {
+                    this.addLinearGradient( shape, img );
+                }
+                else {
+                    shape.fill.src = img.url;
+                    this.positionBgImage( shape, i );
+                }
+            }
+        }
+
+        // Delete any bgImage shapes previously created which weren't used above
+        i = images ? images.length : 0;
+        while( this.deleteShape( 'bgImage' + i++ ) ) {}
+    },
+
+
+    /**
+     * Set the position and clipping of the background image for a layer
+     * @param {Element} shape
+     * @param {number} index
+     */
+    positionBgImage: function( shape, index ) {
+        PIE.Util.withImageSize( shape.fill.src, function( size ) {
+            var fill = shape.fill,
+                el = this.element,
+                elW = el.offsetWidth,
+                elH = el.offsetHeight,
+                cs = el.currentStyle,
+                si = this.styleInfos,
+                border = si.borderInfo.getProps(),
+                bw = border && border.widths,
+                bwT = bw ? bw['t'].pixels( el ) : 0,
+                bwR = bw ? bw['r'].pixels( el ) : 0,
+                bwB = bw ? bw['b'].pixels( el ) : 0,
+                bwL = bw ? bw['l'].pixels( el ) : 0,
+                bg = si.backgroundInfo.getProps().images[ index ],
+                bgPos = bg.position ? bg.position.coords( el, elW - size.w - bwL - bwR, elH - size.h - bwT - bwB ) : { x:0, y:0 },
+                repeat = bg.repeat,
+                pxX, pxY,
+                clipT = 0, clipL = 0,
+                clipR = elW + 1, clipB = elH + 1, //make sure the default clip region is not inside the box (by a subpixel)
+                clipAdjust = PIE.isIE8 ? 0 : 1; //prior to IE8 requires 1 extra pixel in the image clip region
+
+            // Positioning - find the pixel offset from the top/left and convert to a ratio
+            // The position is shifted by half a pixel, to adjust for the half-pixel coordorigin shift which is
+            // needed to fix antialiasing but makes the bg image fuzzy.
+            pxX = bgPos.x + bwL + 0.5;
+            pxY = bgPos.y + bwT + 0.5;
+            fill.position = ( pxX / elW ) + ',' + ( pxY / elH );
+
+            // Repeating - clip the image shape
+            if( repeat && repeat !== 'repeat' ) {
+                if( repeat === 'repeat-x' || repeat === 'no-repeat' ) {
+                    clipT = pxY + 1;
+                    clipB = pxY + size.h + clipAdjust;
+                }
+                if( repeat === 'repeat-y' || repeat === 'no-repeat' ) {
+                    clipL = pxX + 1;
+                    clipR = pxX + size.w + clipAdjust;
+                }
+                shape.style.clip = 'rect(' + clipT + 'px,' + clipR + 'px,' + clipB + 'px,' + clipL + 'px)';
+            }
+        }, this );
+    },
+
+
+    /**
+     * Draw the linear gradient for a gradient layer
+     * @param {Element} shape
+     * @param {Object} info The object holding the information about the gradient
+     */
+    addLinearGradient: function( shape, info ) {
+        var el = this.element,
+            w = el.offsetWidth,
+            h = el.offsetHeight,
+            fill = shape.fill,
+            angle = info.angle,
+            startPos = info.gradientStart,
+            stops = info.stops,
+            stopCount = stops.length,
+            PI = Math.PI,
+            startX, startY,
+            endX, endY,
+            startCornerX, startCornerY,
+            endCornerX, endCornerY,
+            vmlAngle, vmlGradientLength, vmlColors,
+            deltaX, deltaY, lineLength,
+            stopPx, vmlOffsetPct,
+            p, i, j, before, after;
+
+        /**
+         * Find the point along a given line (defined by a starting point and an angle), at which
+         * that line is intersected by a perpendicular line extending through another point.
+         * @param x1 - x coord of the starting point
+         * @param y1 - y coord of the starting point
+         * @param angle - angle of the line extending from the starting point (in degrees)
+         * @param x2 - x coord of point along the perpendicular line
+         * @param y2 - y coord of point along the perpendicular line
+         * @return [ x, y ]
+         */
+        function perpendicularIntersect( x1, y1, angle, x2, y2 ) {
+            // Handle straight vertical and horizontal angles, for performance and to avoid
+            // divide-by-zero errors.
+            if( angle === 0 || angle === 180 ) {
+                return [ x2, y1 ];
+            }
+            else if( angle === 90 || angle === 270 ) {
+                return [ x1, y2 ];
+            }
+            else {
+                // General approach: determine the Ax+By=C formula for each line (the slope of the second
+                // line is the negative inverse of the first) and then solve for where both formulas have
+                // the same x/y values.
+                var a1 = Math.tan( -angle * PI / 180 ),
+                    c1 = a1 * x1 - y1,
+                    a2 = -1 / a1,
+                    c2 = a2 * x2 - y2,
+                    d = a2 - a1,
+                    endX = ( c2 - c1 ) / d,
+                    endY = ( a1 * c2 - a2 * c1 ) / d;
+                return [ endX, endY ];
+            }
+        }
+
+        // Find the "start" and "end" corners; these are the corners furthest along the gradient line.
+        // This is used below to find the start/end positions of the CSS3 gradient-line, and also in finding
+        // the total length of the VML rendered gradient-line corner to corner.
+        function findCorners() {
+            startCornerX = ( angle >= 90 && angle < 270 ) ? w : 0;
+            startCornerY = angle < 180 ? h : 0;
+            endCornerX = w - startCornerX;
+            endCornerY = h - startCornerY;
+        }
+
+        // Normalize the angle to a value between [0, 360)
+        function normalizeAngle() {
+            if( angle < 0 ) {
+                angle += 360;
+            }
+            angle = angle % 360;
+        }
+
+        // Find the distance between two points
+        function distance( p1, p2 ) {
+            var dx = p2[0] - p1[0],
+                dy = p2[1] - p1[1];
+            return Math.abs(
+                dx === 0 ? dy :
+                dy === 0 ? dx :
+                Math.sqrt( dx * dx + dy * dy )
+            );
+        }
+
+        // Find the start and end points of the gradient
+        if( startPos ) {
+            startPos = startPos.coords( el, w, h );
+            startX = startPos.x;
+            startY = startPos.y;
+        }
+        if( angle ) {
+            angle = angle.degrees();
+
+            normalizeAngle();
+            findCorners();
+
+            // If no start position was specified, then choose a corner as the starting point.
+            if( !startPos ) {
+                startX = startCornerX;
+                startY = startCornerY;
+            }
+
+            // Find the end position by extending a perpendicular line from the gradient-line which
+            // intersects the corner opposite from the starting corner.
+            p = perpendicularIntersect( startX, startY, angle, endCornerX, endCornerY );
+            endX = p[0];
+            endY = p[1];
+        }
+        else if( startPos ) {
+            // Start position but no angle specified: find the end point by rotating 180deg around the center
+            endX = w - startX;
+            endY = h - startY;
+        }
+        else {
+            // Neither position nor angle specified; create vertical gradient from top to bottom
+            startX = startY = endX = 0;
+            endY = h;
+        }
+        deltaX = endX - startX;
+        deltaY = endY - startY;
+
+        if( angle === undefined ) {
+            angle = -Math.atan2( deltaY, deltaX ) / PI * 180;
+            normalizeAngle();
+            findCorners();
+        }
+
+
+        // In VML land, the angle of the rendered gradient depends on the aspect ratio of the shape's
+        // bounding box; for example specifying a 45 deg angle actually results in a gradient
+        // drawn diagonally from one corner to its opposite corner, which will only appear to the
+        // viewer as 45 degrees if the shape is equilateral.  We adjust for this by taking the x/y deltas
+        // between the start and end points, multiply one of them by the shape's aspect ratio,
+        // and get their arctangent, resulting in an appropriate VML angle.
+        vmlAngle = Math.atan2( deltaX * w / h, deltaY ) / PI * 180;
+
+        // VML angles are 180 degrees offset from CSS angles
+        vmlAngle += 180;
+        vmlAngle = vmlAngle % 360;
+
+        // Add all the stops to the VML 'colors' list, including the first and last stops.
+        // For each, we find its pixel offset along the gradient-line; if the offset of a stop is less
+        // than that of its predecessor we increase it to be equal. We then map that pixel offset to a
+        // percentage along the VML gradient-line, which runs from shape corner to corner.
+        lineLength = distance( [ startX, startY ], [ endX, endY ] );
+        vmlGradientLength = distance( [ startCornerX, startCornerY ], perpendicularIntersect( startCornerX, startCornerY, angle, endCornerX, endCornerY ) );
+        vmlColors = [];
+        vmlOffsetPct = distance( [ startX, startY ], perpendicularIntersect( startX, startY, angle, startCornerX, startCornerY ) ) / vmlGradientLength * 100;
+
+        // Find the pixel offsets along the CSS3 gradient-line for each stop.
+        stopPx = [];
+        for( i = 0; i < stopCount; i++ ) {
+            stopPx.push( stops[i].offset ? stops[i].offset.pixels( el, lineLength ) :
+                         i === 0 ? 0 : i === stopCount - 1 ? lineLength : null );
+        }
+        // Fill in gaps with evenly-spaced offsets
+        for( i = 1; i < stopCount; i++ ) {
+            if( stopPx[ i ] === null ) {
+                before = stopPx[ i - 1 ];
+                j = i;
+                do {
+                    after = stopPx[ ++j ];
+                } while( after === null );
+                stopPx[ i ] = before + ( after - before ) / ( j - i + 1 );
+            }
+            // Make sure each stop's offset is no less than the one before it
+            stopPx[ i ] = Math.max( stopPx[ i ], stopPx[ i - 1 ] );
+        }
+
+        // Convert to percentage along the VML gradient line and add to the VML 'colors' value
+        for( i = 0; i < stopCount; i++ ) {
+            vmlColors.push(
+                ( vmlOffsetPct + ( stopPx[ i ] / vmlGradientLength * 100 ) ) + '% ' + stops[i].color.value( el )
+            );
+        }
+
+        // Now, finally, we're ready to render the gradient fill. Set the start and end colors to
+        // the first and last stop colors; this just sets outer bounds for the gradient.
+        fill['angle'] = vmlAngle;
+        fill['type'] = 'gradient';
+        fill['method'] = 'sigma';
+        fill['color'] = stops[0].color.value( el );
+        fill['color2'] = stops[stopCount - 1].color.value( el );
+        fill['colors'].value = vmlColors.join( ',' );
+    },
+
+
+    /**
+     * Hide the actual background image and color of the element.
+     */
+    hideBackground: function() {
+        var rs = this.element.runtimeStyle;
+        rs.backgroundImage = 'url(about:blank)'; //ensures the background area reacts to mouse events
+        rs.backgroundColor = 'transparent';
+    },
+
+    destroy: function() {
+        PIE.RendererBase.destroy.call( this );
+        var rs = this.element.runtimeStyle;
+        rs.backgroundImage = rs.backgroundColor = '';
+    }
+
+} );
+/**
+ * Renderer for element borders.
+ * @constructor
+ * @param {Element} el The target element
+ * @param {Object} styleInfos The StyleInfo objects
+ * @param {PIE.RootRenderer} parent
+ */
+PIE.BorderRenderer = PIE.RendererBase.newRenderer( {
+
+    zIndex: 4,
+    boxName: 'border',
+
+    needsUpdate: function() {
+        var si = this.styleInfos;
+        return si.borderInfo.changed() || si.borderRadiusInfo.changed();
+    },
+
+    isActive: function() {
+        var si = this.styleInfos;
+        return si.borderImageInfo.isActive() ||
+               si.borderRadiusInfo.isActive() ||
+               si.backgroundInfo.isActive();
+    },
+
+    updateSize: function() {
+        if( this.isActive() ) {
+            this.drawBorder();
+        }
+    },
+
+    updateProps: function() {
+        this.destroy();
+        if( this.isActive() ) {
+            this.drawBorder();
+        }
+    },
+
+
+    /**
+     * Draw the border shape(s)
+     */
+    drawBorder: function() {
+        var el = this.element,
+            cs = el.currentStyle,
+            w = el.offsetWidth,
+            h = el.offsetHeight,
+            props = this.styleInfos.borderInfo.getProps(),
+            side, shape, stroke, bColor, bWidth, bStyle, s,
+            segments, seg, i, len;
+
+        if( props ) {
+            this.hideBorder();
+
+            segments = this.getBorderSegments( 2 );
+            for( i = 0, len = segments.length; i < len; i++) {
+                seg = segments[i];
+                shape = this.getShape( 'borderPiece' + i, seg.stroke ? 'stroke' : 'fill', this.getBox() );
+                shape.coordsize = w * 2 + ',' + h * 2;
+                shape.coordorigin = '1,1';
+                shape.path = seg.path;
+                s = shape.style;
+                s.width = w;
+                s.height = h;
+
+                shape.filled = !!seg.fill;
+                shape.stroked = !!seg.stroke;
+                if( seg.stroke ) {
+                    stroke = shape.stroke;
+                    stroke['weight'] = seg.weight + 'px';
+                    stroke.color = seg.color.value( el );
+                    stroke['dashstyle'] = seg.stroke === 'dashed' ? '2 2' : seg.stroke === 'dotted' ? '1 1' : 'solid';
+                    stroke['linestyle'] = seg.stroke === 'double' && seg.weight > 2 ? 'ThinThin' : 'Single';
+                } else {
+                    shape.fill.color = seg.fill.value( el );
+                }
+            }
+
+            // remove any previously-created border shapes which didn't get used above
+            while( this.deleteShape( 'borderPiece' + i++ ) ) {}
+        }
+    },
+
+    /**
+     * Hide the actual border of the element. In IE7 and up we can just set its color to transparent;
+     * however IE6 does not support transparent borders so we have to get tricky with it. Also, some elements
+     * like form buttons require removing the border width altogether, so for those we increase the padding
+     * by the border size.
+     */
+    hideBorder: function() {
+        var el = this.element,
+            cs = el.currentStyle,
+            rs = el.runtimeStyle,
+            tag = el.tagName,
+            sides, side, i;
+
+        if( tag === 'BUTTON' || ( tag === 'INPUT' && el.type in { 'submit':1, 'button':1, 'reset':1 } ) ) {
+            rs.borderWidth = '';
+            sides = this.styleInfos.borderInfo.sides;
+            for( i = sides.length; i--; ) {
+                side = sides[ i ];
+                rs[ 'padding' + side ] = '';
+                rs[ 'padding' + side ] = parseInt( cs[ 'padding' + side ] ) +
+                                         parseInt( cs[ 'border' + side + 'Width' ] ) +
+                                         ( !PIE.isIE8 && i % 2 ? 1 : 0 ); //needs an extra horizontal pixel to counteract the extra "inner border" going away
+            }
+            rs.borderWidth = 0;
+        }
+        else if( PIE.isIE6 ) {
+            // Wrap all the element's children in a custom element, set the element to visiblity:hidden,
+            // and set the wrapper element to visiblity:visible. This hides the outer element's decorations
+            // (background and border) but displays all the contents.
+            // TODO find a better way to do this that doesn't mess up the DOM parent-child relationship,
+            // as this can interfere with other author scripts which add/modify/delete children. Also, this
+            // won't work for elements which cannot take children, e.g. input/button/textarea/img/etc. Look into
+            // using a compositor filter or some other filter which masks the border.
+            if( el.childNodes.length !== 1 || el.firstChild.tagName !== 'ie6-mask' ) {
+                var cont = el.document.createElement( 'ie6-mask' ),
+                    s = cont.style, child;
+                s.visibility = 'visible';
+                s.zoom = 1;
+                while( child = el.firstChild ) {
+                    cont.appendChild( child );
+                }
+                el.appendChild( cont );
+                rs.visibility = 'hidden';
+            }
+        }
+        else {
+            rs.borderColor = 'transparent';
+        }
+    },
+
+
+    /**
+     * Get the VML path definitions for the border segment(s).
+     * @param {number=} mult If specified, all coordinates will be multiplied by this number
+     * @return {Array.<string>}
+     */
+    getBorderSegments: function( mult ) {
+        var el = this.element,
+            elW, elH,
+            borderInfo = this.styleInfos.borderInfo,
+            segments = [],
+            floor, ceil, wT, wR, wB, wL,
+            borderProps, radiusInfo, radii, widths, styles, colors;
+
+        if( borderInfo.isActive() ) {
+            borderProps = borderInfo.getProps();
+
+            widths = borderProps.widths;
+            styles = borderProps.styles;
+            colors = borderProps.colors;
+
+            if( borderProps.widthsSame && borderProps.stylesSame && borderProps.colorsSame ) {
+                // shortcut for identical border on all sides - only need 1 stroked shape
+                wT = widths['t'].pixels( el ); //thickness
+                wR = wT / 2; //shrink
+                segments.push( {
+                    path: this.getBoxPath( { t: wR, r: wR, b: wR, l: wR }, mult ),
+                    stroke: styles['t'],
+                    color: colors['t'],
+                    weight: wT
+                } );
+            }
+            else {
+                mult = mult || 1;
+                elW = el.offsetWidth;
+                elH = el.offsetHeight;
+
+                wT = widths['t'].pixels( el );
+                wR = widths['r'].pixels( el );
+                wB = widths['b'].pixels( el );
+                wL = widths['l'].pixels( el );
+                var pxWidths = {
+                    't': wT,
+                    'r': wR,
+                    'b': wB,
+                    'l': wL
+                };
+
+                radiusInfo = this.styleInfos.borderRadiusInfo;
+                if( radiusInfo.isActive() ) {
+                    radii = this.getRadiiPixels( radiusInfo.getProps() );
+                }
+
+                floor = Math.floor;
+                ceil = Math.ceil;
+
+                function radius( xy, corner ) {
+                    return radii ? radii[ xy ][ corner ] : 0;
+                }
+
+                function curve( corner, shrinkX, shrinkY, startAngle, ccw, doMove ) {
+                    var rx = radius( 'x', corner),
+                        ry = radius( 'y', corner),
+                        deg = 65535,
+                        isRight = corner.charAt( 1 ) === 'r',
+                        isBottom = corner.charAt( 0 ) === 'b';
+                    return ( rx > 0 && ry > 0 ) ?
+                                ( doMove ? 'al' : 'ae' ) +
+                                ( isRight ? ceil( elW - rx ) : floor( rx ) ) * mult + ',' + // center x
+                                ( isBottom ? ceil( elH - ry ) : floor( ry ) ) * mult + ',' + // center y
+                                ( floor( rx ) - shrinkX ) * mult + ',' + // width
+                                ( floor( ry ) - shrinkY ) * mult + ',' + // height
+                                ( startAngle * deg ) + ',' + // start angle
+                                ( 45 * deg * ( ccw ? 1 : -1 ) // angle change
+                            ) : (
+                                ( doMove ? 'm' : 'l' ) +
+                                ( isRight ? elW - shrinkX : shrinkX ) * mult + ',' +
+                                ( isBottom ? elH - shrinkY : shrinkY ) * mult
+                            );
+                }
+
+                function line( side, shrink, ccw, doMove ) {
+                    var
+                        start = (
+                            side === 't' ?
+                                floor( radius( 'x', 'tl') ) * mult + ',' + ceil( shrink ) * mult :
+                            side === 'r' ?
+                                ceil( elW - shrink ) * mult + ',' + floor( radius( 'y', 'tr') ) * mult :
+                            side === 'b' ?
+                                ceil( elW - radius( 'x', 'br') ) * mult + ',' + floor( elH - shrink ) * mult :
+                            // side === 'l' ?
+                                floor( shrink ) * mult + ',' + ceil( elH - radius( 'y', 'bl') ) * mult
+                        ),
+                        end = (
+                            side === 't' ?
+                                ceil( elW - radius( 'x', 'tr') ) * mult + ',' + ceil( shrink ) * mult :
+                            side === 'r' ?
+                                ceil( elW - shrink ) * mult + ',' + ceil( elH - radius( 'y', 'br') ) * mult :
+                            side === 'b' ?
+                                floor( radius( 'x', 'bl') ) * mult + ',' + floor( elH - shrink ) * mult :
+                            // side === 'l' ?
+                                floor( shrink ) * mult + ',' + floor( radius( 'y', 'tl') ) * mult
+                        );
+                    return ccw ? ( doMove ? 'm' + end : '' ) + 'l' + start :
+                                 ( doMove ? 'm' + start : '' ) + 'l' + end;
+                }
+
+
+                function addSide( side, sideBefore, sideAfter, cornerBefore, cornerAfter, baseAngle ) {
+                    var vert = side === 'l' || side === 'r',
+                        sideW = pxWidths[ side ],
+                        beforeX, beforeY, afterX, afterY;
+
+                    if( sideW > 0 && styles[ side ] !== 'none' ) {
+                        beforeX = pxWidths[ vert ? side : sideBefore ];
+                        beforeY = pxWidths[ vert ? sideBefore : side ];
+                        afterX = pxWidths[ vert ? side : sideAfter ];
+                        afterY = pxWidths[ vert ? sideAfter : side ];
+
+                        if( styles[ side ] === 'dashed' || styles[ side ] === 'dotted' ) {
+                            segments.push( {
+                                path: curve( cornerBefore, beforeX, beforeY, baseAngle + 45, 0, 1 ) +
+                                      curve( cornerBefore, 0, 0, baseAngle, 1, 0 ),
+                                fill: colors[ side ]
+                            } );
+                            segments.push( {
+                                path: line( side, sideW / 2, 0, 1 ),
+                                stroke: styles[ side ],
+                                weight: sideW,
+                                color: colors[ side ]
+                            } );
+                            segments.push( {
+                                path: curve( cornerAfter, afterX, afterY, baseAngle, 0, 1 ) +
+                                      curve( cornerAfter, 0, 0, baseAngle - 45, 1, 0 ),
+                                fill: colors[ side ]
+                            } );
+                        }
+                        else {
+                            segments.push( {
+                                path: curve( cornerBefore, beforeX, beforeY, baseAngle + 45, 0, 1 ) +
+                                      line( side, sideW, 0, 0 ) +
+                                      curve( cornerAfter, afterX, afterY, baseAngle, 0, 0 ) +
+
+                                      ( styles[ side ] === 'double' && sideW > 2 ?
+                                              curve( cornerAfter, afterX - floor( afterX / 3 ), afterY - floor( afterY / 3 ), baseAngle - 45, 1, 0 ) +
+                                              line( side, ceil( sideW / 3 * 2 ), 1, 0 ) +
+                                              curve( cornerBefore, beforeX - floor( beforeX / 3 ), beforeY - floor( beforeY / 3 ), baseAngle, 1, 0 ) +
+                                              'x ' +
+                                              curve( cornerBefore, floor( beforeX / 3 ), floor( beforeY / 3 ), baseAngle + 45, 0, 1 ) +
+                                              line( side, floor( sideW / 3 ), 1, 0 ) +
+                                              curve( cornerAfter, floor( afterX / 3 ), floor( afterY / 3 ), baseAngle, 0, 0 )
+                                          : '' ) +
+
+                                      curve( cornerAfter, 0, 0, baseAngle - 45, 1, 0 ) +
+                                      line( side, 0, 1, 0 ) +
+                                      curve( cornerBefore, 0, 0, baseAngle, 1, 0 ),
+                                fill: colors[ side ]
+                            } );
+                        }
+                    }
+                }
+
+                addSide( 't', 'l', 'r', 'tl', 'tr', 90 );
+                addSide( 'r', 't', 'b', 'tr', 'br', 0 );
+                addSide( 'b', 'r', 'l', 'br', 'bl', -90 );
+                addSide( 'l', 'b', 't', 'bl', 'tl', -180 );
+            }
+        }
+
+        return segments;
+    },
+
+    destroy: function() {
+        PIE.RendererBase.destroy.call( this );
+        this.element.runtimeStyle.borderColor = '';
+    }
+
+
+} );
+/**
+ * Renderer for border-image
+ * @constructor
+ * @param {Element} el The target element
+ * @param {Object} styleInfos The StyleInfo objects
+ * @param {PIE.RootRenderer} parent
+ */
+PIE.BorderImageRenderer = PIE.RendererBase.newRenderer( {
+
+    zIndex: 5,
+    pieceNames: [ 't', 'tr', 'r', 'br', 'b', 'bl', 'l', 'tl', 'c' ],
+
+    needsUpdate: function() {
+        var si = this.styleInfos;
+        return si.borderImageInfo.changed() || si.borderImageInfo.changed();
+    },
+
+    isActive: function() {
+        return this.styleInfos.borderImageInfo.isActive();
+    },
+
+    updateSize: function() {
+        if( this.isActive() ) {
+            var props = this.styleInfos.borderImageInfo.getProps(),
+                box = this.getBox(), //make sure pieces are created
+                el = this.element,
+                pieces = this.pieces;
+
+            PIE.Util.withImageSize( props.src, function( imgSize ) {
+                var elW = el.offsetWidth,
+                    elH = el.offsetHeight,
+
+                    widths = props.width,
+                    widthT = widths.t.pixels( el ),
+                    widthR = widths.r.pixels( el ),
+                    widthB = widths.b.pixels( el ),
+                    widthL = widths.l.pixels( el ),
+                    slices = props.slice,
+                    sliceT = slices.t.pixels( el ),
+                    sliceR = slices.r.pixels( el ),
+                    sliceB = slices.b.pixels( el ),
+                    sliceL = slices.l.pixels( el );
+
+                // Piece positions and sizes
+                function setSizeAndPos( piece, w, h, x, y ) {
+                    var s = pieces[piece].style;
+                    s.width = w;
+                    s.height = h;
+                    s.left = x;
+                    s.top = y;
+                }
+                setSizeAndPos( 'tl', widthL, widthT, 0, 0 );
+                setSizeAndPos( 't', elW - widthL - widthR, widthT, widthL, 0 );
+                setSizeAndPos( 'tr', widthR, widthT, elW - widthR, 0 );
+                setSizeAndPos( 'r', widthR, elH - widthT - widthB, elW - widthR, widthT );
+                setSizeAndPos( 'br', widthR, widthB, elW - widthR, elH - widthB );
+                setSizeAndPos( 'b', elW - widthL - widthR, widthB, widthL, elH - widthB );
+                setSizeAndPos( 'bl', widthL, widthB, 0, elH - widthB );
+                setSizeAndPos( 'l', widthL, elH - widthT - widthB, 0, widthT );
+                setSizeAndPos( 'c', elW - widthL - widthR, elH - widthT - widthB, widthL, widthT );
+
+
+                // image croppings
+                function setCrops( sides, crop, val ) {
+                    for( var i=0, len=sides.length; i < len; i++ ) {
+                        pieces[ sides[i] ]['imagedata'][ crop ] = val;
+                    }
+                }
+
+                // corners
+                setCrops( [ 'tl', 't', 'tr' ], 'cropBottom', ( imgSize.h - sliceT ) / imgSize.h );
+                setCrops( [ 'tl', 'l', 'bl' ], 'cropRight', ( imgSize.w - sliceL ) / imgSize.w );
+                setCrops( [ 'bl', 'b', 'br' ], 'cropTop', ( imgSize.h - sliceB ) / imgSize.h );
+                setCrops( [ 'tr', 'r', 'br' ], 'cropLeft', ( imgSize.w - sliceR ) / imgSize.w );
+
+                // edges and center
+                if( props.repeat.v === 'stretch' ) {
+                    setCrops( [ 'l', 'r', 'c' ], 'cropTop', sliceT / imgSize.h );
+                    setCrops( [ 'l', 'r', 'c' ], 'cropBottom', sliceB / imgSize.h );
+                }
+                if( props.repeat.h === 'stretch' ) {
+                    setCrops( [ 't', 'b', 'c' ], 'cropLeft', sliceL / imgSize.w );
+                    setCrops( [ 't', 'b', 'c' ], 'cropRight', sliceR / imgSize.w );
+                }
+
+                // center fill
+                pieces['c'].style.display = props.fill ? '' : 'none';
+            }, this );
+        } else {
+            this.destroy();
+        }
+    },
+
+    updateProps: function() {
+        this.destroy();
+        if( this.isActive() ) {
+            this.updateSize();
+        }
+    },
+
+    getBox: function() {
+        var box = this._box, s, piece, i,
+            pieceNames = this.pieceNames,
+            len = pieceNames.length;
+
+        if( !box ) {
+            box = this._box = this.element.document.createElement( 'border-image' );
+            s = box.style;
+            s.position = 'absolute';
+
+            this.pieces = {};
+
+            for( i = 0; i < len; i++ ) {
+                piece = this.pieces[ pieceNames[i] ] = PIE.Util.createVmlElement( 'rect' );
+                piece.appendChild( PIE.Util.createVmlElement( 'imagedata' ) );
+                s = piece.style;
+                s['behavior'] = 'url(#default#VML)';
+                s.position = "absolute";
+                s.top = s.left = 0;
+                piece['imagedata'].src = this.styleInfos.borderImageInfo.getProps().src;
+                piece.stroked = false;
+                piece.filled = false;
+                box.appendChild( piece );
+            }
+
+            this.parent.addLayer( this.zIndex, box )
+        }
+
+        return box;
+    }
+
+} );
+/**
+ * Renderer for outset box-shadows
+ * @constructor
+ * @param {Element} el The target element
+ * @param {Object} styleInfos The StyleInfo objects
+ * @param {PIE.RootRenderer} parent
+ */
+PIE.BoxShadowOutsetRenderer = PIE.RendererBase.newRenderer( {
+
+    zIndex: 1,
+    boxName: 'outset-box-shadow',
+
+    needsUpdate: function() {
+        var si = this.styleInfos;
+        return si.boxShadowInfo.changed() || si.borderRadiusInfo.changed();
+    },
+
+    isActive: function() {
+        var boxShadowInfo = this.styleInfos.boxShadowInfo;
+        return boxShadowInfo.isActive() && boxShadowInfo.getProps().outset[0];
+    },
+
+    updateSize: function() {
+        if( this.isActive() ) {
+            var me = this,
+                el = this.element,
+                box = this.getBox(),
+                styleInfos = this.styleInfos,
+                shadowInfos = styleInfos.boxShadowInfo.getProps().outset,
+                radii = styleInfos.borderRadiusInfo.getProps(),
+                len = shadowInfos.length,
+                i = len, j,
+                w = el.offsetWidth,
+                h = el.offsetHeight,
+                clipAdjust = PIE.isIE8 ? 1 : 0, //workaround for IE8 bug where VML leaks out top/left of clip region by 1px
+                corners = [ 'tl', 'tr', 'br', 'bl' ], corner,
+                shadowInfo, shape, fill, ss, xOff, yOff, spread, blur, shrink, color, alpha, path,
+                totalW, totalH, focusX, focusY, isBottom, isRight;
+
+
+            function getShadowShape( index, corner, xOff, yOff, color, blur, path ) {
+                var shape = me.getShape( 'shadow' + index + corner, 'fill', box, len - index ),
+                    ss = shape.style,
+                    fill = shape.fill;
+
+                // Position and size
+                ss.left = xOff;
+                ss.top = yOff;
+                shape['coordsize'] = w * 2 + ',' + h * 2;
+                shape['coordorigin'] = '1,1';
+
+                // Color and opacity
+                shape['stroked'] = false;
+                shape['filled'] = true;
+                fill.color = color.value( el );
+                if( blur ) {
+                    fill['type'] = 'gradienttitle'; //makes the VML gradient follow the shape's outline - hooray for undocumented features?!?!
+                    fill['color2'] = fill.color;
+                    fill['opacity'] = 0;
+                }
+
+                // Path
+                shape.path = path;
+
+                // This needs to go last for some reason, to prevent rendering at incorrect size
+                ss.width = w;
+                ss.height = h;
+
+                return shape;
+            }
+
+
+            while( i-- ) {
+                shadowInfo = shadowInfos[ i ];
+                xOff = shadowInfo.xOffset.pixels( el );
+                yOff = shadowInfo.yOffset.pixels( el );
+                spread = shadowInfo.spread.pixels( el ),
+                blur = shadowInfo.blur.pixels( el );
+                color = shadowInfo.color;
+                // Shape path
+                shrink = -spread - blur;
+                if( !radii && blur ) {
+                    // If blurring, use a non-null border radius info object so that getBoxPath will
+                    // round the corners of the expanded shadow shape rather than squaring them off.
+                    radii = PIE.BorderRadiusStyleInfo.ALL_ZERO;
+                }
+                path = this.getBoxPath( { t: shrink, r: shrink, b: shrink, l: shrink }, 2, radii );
+
+                if( blur ) {
+                    totalW = ( spread + blur ) * 2 + w;
+                    totalH = ( spread + blur ) * 2 + h;
+                    focusX = blur * 2 / totalW;
+                    focusY = blur * 2 / totalH;
+                    if( blur - spread > w / 2 || blur - spread > h / 2 ) {
+                        // If the blur is larger than half the element's narrowest dimension, we cannot do
+                        // this with a single shape gradient, because its focussize would have to be less than
+                        // zero which results in ugly artifacts. Instead we create four shapes, each with its
+                        // gradient focus past center, and then clip them so each only shows the quadrant
+                        // opposite the focus.
+                        for( j = 4; j--; ) {
+                            corner = corners[j];
+                            isBottom = corner.charAt( 0 ) === 'b';
+                            isRight = corner.charAt( 1 ) === 'r';
+                            shape = getShadowShape( i, corner, xOff, yOff, color, blur, path );
+                            fill = shape.fill;
+                            fill['focusposition'] = ( isRight ? 1 - focusX : focusX ) + ',' +
+                                                    ( isBottom ? 1 - focusY : focusY );
+                            fill['focussize'] = '0,0';
+
+                            // Clip to show only the appropriate quadrant. Add 1px to the top/left clip values
+                            // in IE8 to prevent a bug where IE8 displays one pixel outside the clip region.
+                            shape.style.clip = 'rect(' + ( ( isBottom ? totalH / 2 : 0 ) + clipAdjust ) + 'px,' +
+                                                         ( isRight ? totalW : totalW / 2 ) + 'px,' +
+                                                         ( isBottom ? totalH : totalH / 2 ) + 'px,' +
+                                                         ( ( isRight ? totalW / 2 : 0 ) + clipAdjust ) + 'px)';
+                        }
+                    } else {
+                        // TODO delete old quadrant shapes if resizing expands past the barrier
+                        shape = getShadowShape( i, '', xOff, yOff, color, blur, path );
+                        fill = shape.fill;
+                        fill['focusposition'] = focusX + ',' + focusY;
+                        fill['focussize'] = ( 1 - focusX * 2 ) + ',' + ( 1 - focusY * 2 );
+                    }
+                } else {
+                    shape = getShadowShape( i, '', xOff, yOff, color, blur, path );
+                    alpha = color.alpha();
+                    if( alpha < 1 ) {
+                        // shape.style.filter = 'alpha(opacity=' + ( alpha * 100 ) + ')';
+                        // ss.filter = 'progid:DXImageTransform.Microsoft.BasicImage(opacity=' + ( alpha  ) + ')';
+                        shape.fill.opacity = alpha;
+                    }
+                }
+            }
+        } else {
+            this.destroy();
+        }
+    },
+
+    updateProps: function() {
+        this.destroy();
+        this.updateSize();
+    }
+
+} );
+/**
+ * Renderer for inset box-shadows
+ * @constructor
+ * @param {Element} el The target element
+ * @param {Object} styleInfos The StyleInfo objects
+ * @param {PIE.RootRenderer} parent
+ */
+PIE.BoxShadowInsetRenderer = PIE.RendererBase.newRenderer( {
+
+    zIndex: 3,
+    boxName: 'inset-box-shadow',
+
+    needsUpdate: function() {
+        var si = this.styleInfos;
+        return si.boxShadowInfo.changed() || si.borderRadiusInfo.changed();
+    },
+
+    isActive: function() {
+        var boxShadowInfo = this.styleInfos.boxShadowInfo;
+        return boxShadowInfo.isActive() && boxShadowInfo.getProps().inset[0];
+    },
+
+    updateSize: function() {
+        // TODO
+    },
+
+    updateProps: function() {
+        // TODO
+    }
+    
+} );
+} // if( !PIE )
+var lastW, lastH, lastX, lastY,
+    renderers,
+    styleInfos,
+    ancestors;
+
+/**
+ * Update position and/or size as necessary. Both move and resize events call
+ * this rather than the updatePos/Size functions because sometimes, particularly
+ * during page load, one will fire but the other won't.
+ */
+function update() {
+    init();
+
+    /* TODO just using getBoundingClientRect may not always be accurate; it's possible that
+       an element will actually move relative to its positioning parent, but its position
+       relative to the viewport will stay the same. Need to come up with a better way to
+       track movement. The most accurate would be the same logic used in RootRenderer.updatePos()
+       but that is a more expensive operation since it does some DOM walking, and we want this
+       check to be as fast as possible. */
+    var rect = element.getBoundingClientRect(),
+        x = rect.left,
+        y = rect.top,
+        w = rect.right - x,
+        h = rect.bottom - y,
+        i, len;
+
+    if( x !== lastX || y !== lastY ) {
+        for( i = 0, len = renderers.length; i < len; i++ ) {
+            renderers[i].updatePos();
+        }
+        lastX = x;
+        lastY = y;
+    }
+    if( w !== lastW || h !== lastH ) {
+        for( i = 0, len = renderers.length; i < len; i++ ) {
+            renderers[i].updateSize();
+        }
+        lastW = w;
+        lastH = h;
+    }
+}
+
+/**
+ * Handle property changes to trigger update when appropriate.
+ */
+function propChanged() {
+    init();
+    var i, len,
+        toUpdate = [];
+    for( i = 0, len = renderers.length; i < len; i++ ) {
+        if( renderers[i].needsUpdate() ) {
+            toUpdate.push( renderers[i] );
+        }
+    }
+    for( i = 0, len = toUpdate.length; i < len; i++ ) {
+        toUpdate[i].updateProps();
+    }
+}
+
+
+/**
+ * Handle mouseenter events. Adds a custom class to the element to allow IE6 to add
+ * hover styles to non-link elements.
+ */
+function mouseEntered() {
+    var el = event.srcElement;
+    el.className += ' ' + PIE.CLASS_PREFIX + 'hover';
+    //must delay this because the mouseleave event fires before the :hover styles are added.
+    setTimeout( propChanged, 0 );
+}
+/**
+ * Handle mouseleave events
+ */
+function mouseLeft() {
+    var el = event.srcElement;
+    el.className = el.className.replace( new RegExp( '\\b' + PIE.CLASS_PREFIX + 'hover\\b', 'g' ), '' );
+    //must delay this because the mouseleave event fires before the :hover styles are removed.
+    setTimeout( propChanged, 0 );
+}
+
+
+/**
+ * Handle property changes on ancestors of the element; see initAncestorPropChangeListeners()
+ * which adds these listeners as requested with the -pie-watch-ancestors CSS property.
+ */
+function ancestorPropChanged() {
+    var name = event.propertyName;
+    if( name === 'className' || name === 'id' ) {
+        propChanged();
+    }
+}
+
+
+/**
+ * Clean everything up when the behavior is removed from the element, or the element
+ * is destroyed.
+ */
+function cleanup() {
+    var i, len;
+
+    // destroy any active renderers
+    if( renderers ) {
+        for( i = 0, len = renderers.length; i < len; i++ ) {
+            renderers[i].destroy();
+        }
+        renderers = null;
+    }
+    
+    styleInfos = null;
+
+    // remove any ancestor propertychange listeners
+    if( ancestors ) {
+        for( i = 0, len = ancestors.length; i < len; i++ ) {
+            ancestors[i].detachEvent( 'onpropertychange', ancestorPropChanged );
+            ancestors[i].detachEvent( 'onmouseenter', mouseEntered );
+            ancestors[i].detachEvent( 'onmouseleave', mouseLeft );
+        }
+        ancestors = null;
+    }
+
+    // Add to list of polled elements in IE8
+    if( PIE.ie8DocMode === 8 ) {
+        PIE.ie8Poller.remove( update );
+    }
+}
+
+
+/**
+ * If requested via the custom -pie-watch-ancestors CSS property, add onpropertychange listeners
+ * to ancestor(s) of the element so we can pick up style changes based on CSS rules using
+ * descendant selectors.
+ */
+function initAncestorPropChangeListeners() {
+    var el = element,
+        watch = el.currentStyle.getAttribute( PIE.CSS_PREFIX + 'watch-ancestors' ),
+        i, a;
+    if( watch ) {
+        ancestors = [];
+        watch = parseInt( watch, 10 );
+        i = 0;
+        a = el.parentNode;
+        while( a && ( watch === 'NaN' || i++ < watch ) ) {
+            ancestors.push( a );
+            a.attachEvent( 'onpropertychange', ancestorPropChanged );
+            a.attachEvent( 'onmouseenter', mouseEntered );
+            a.attachEvent( 'onmouseleave', mouseLeft );
+            a = a.parentNode;
+        }
+    }
+}
+
+
+/**
+ * Initialize PIE for this element.
+ */
+function init() {
+    if( !renderers ) {
+        var el = element;
+
+        // force layout so move/resize events will fire
+        el.runtimeStyle.zoom = 1;
+
+        // Create the style infos and renderers
+        styleInfos = {
+            backgroundInfo: new PIE.BackgroundStyleInfo( el ),
+            borderInfo: new PIE.BorderStyleInfo( el ),
+            borderImageInfo: new PIE.BorderImageStyleInfo( el ),
+            borderRadiusInfo: new PIE.BorderRadiusStyleInfo( el ),
+            boxShadowInfo: new PIE.BoxShadowStyleInfo( el ),
+            visibilityInfo: new PIE.VisibilityStyleInfo( el )
+        };
+
+        var rootRenderer = new PIE.RootRenderer( el, styleInfos );
+        renderers = [
+            rootRenderer,
+            new PIE.BoxShadowOutsetRenderer( el, styleInfos, rootRenderer ),
+            new PIE.BackgroundRenderer( el, styleInfos, rootRenderer ),
+            new PIE.BoxShadowInsetRenderer( el, styleInfos, rootRenderer ),
+            new PIE.BorderRenderer( el, styleInfos, rootRenderer ),
+            new PIE.BorderImageRenderer( el, styleInfos, rootRenderer )
+        ];
+
+        // Add property change listeners to ancestors if requested
+        initAncestorPropChangeListeners();
+
+        // Add to list of polled elements in IE8
+        if( PIE.ie8DocMode === 8 ) {
+            PIE.ie8Poller.add( update );
+        }
+    }
+}
+
+
+if( element.readyState === 'complete' ) {
+    update();
+}
+    </script>
+
+</PUBLIC:COMPONENT>
diff --git a/devel/third-party/README b/devel/third-party/README
new file mode 100644
index 0000000..0af68c9
--- /dev/null
+++ b/devel/third-party/README
@@ -0,0 +1,5 @@
+PIE_uncompressed.htc
+https://github.com/downloads/lojjic/PIE/PIE-1.0beta2.zip
+The uncompressed version of PIE.htc
+
+

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