jesse at fsck.com
Sat Jun 10 14:23:24 EDT 2000
Platform indepent does not mean that we have to support every web technology
known to man :) mod_perl is the blessed web tech for RT2. Tobias wants
to hack the CGI side and Iäm not going to stop him *grin* The ´client-server´
future that I referred to is using HTML::Mason to generate SOAP or XML-RPC
responses to client queries... Anyway, I should go, as I canät handle this
austrian cybercafe keyboard :)
On Fri, Jun 09, 2000 at 08:09:38PM +0200, Tobias Brox wrote:
> > Tobias, I hate to bring it up, but would it be possible for you and Jesse
> > to pick either CGI or mod_peril,
> No. The release should be platform independent - and we're using
> HTML::Mason which really is mod_perl-geared, so it would be wrong not to
> choose mod_perl for those that are already using mod_perl. And a plain
> .cgi version will just be too slow. Well, Jesse has mentionated that we
> might reorganize it into a server/client version. I'll probably have to
> develop a running "RT server" here anyway, as it should be possible to
> create RT tickets directly from our game clients.
> > so that those of us willing to help out
> > can work a little more effectively?
> I don't think it will hinder the efficiency that much. Certainly, there
> are a lot of troubles with the Apache setup, but except for that I expect
> most of the troubles with the current RT2 to be elsewhere (and not in the
> bin/ directory).
> > Is the 'official' development platform
> > mod_perl + 5.003?
> I'd daresay the official platform is mysql + apache + mod_perl + the last
> perl before 5.6.0 (wasn't that 5.005?). I'm using perl 5.6.0 and fcgi. :)
> "The trouble with the world is that the stupid are
> cocksure and the intelligent are full of doubt."
> - Bertrand Russell
> Rt-devel mailing list
> Rt-devel at lists.fsck.com
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